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Pojo's Magic The Gathering
Card of the Day
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Rude
Awakening
Reviewed August 16, 2004
Constructed: 3.10
Casual: 3.30
Limited: 2.70
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1 being the worst. 3 ...
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Jeff Zandi
5 Time Pro Tour
Veteran
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Rude Awakening
This card is good in limited and somewhat
interesting in constructed, but let’s all try to
agree on one thing: this card is ONLY good if
you can play it with Entwine. Five mana is too
much to pay to untap your lands (most of the
time, I can imagine this working pretty good
with Urza’s lands or
Cloudpost) and it doesn’t make much sense to tap
five lands in order to make only your remaining
lands into creatures. The idea is to win NOW,
the turn that you play this card, and that means
you GOTTA be able to play it with Entwine.
In limited, I would have to say that this card
is so good it MIGHT be splashable, even though
you have to keep in mind that you will need TWO
green sources to play this card with Entwine.
CONSTRUCTED: 3.5
CASUAL: 4.0
LIMITED: 4.0 |
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX) |
Monday - Rude
Awakening
I'm not sold on this card yet. However, it is
definitely getting played these days in Mirrodin
Block constructed. It's a pretty good casual
player card. And honestly, combo decks that can
generate a lot of mana can take advantage of
this card as well. It's playable, but I'm not
totally sold on it.
Constructed: 2.5
Casual: 3
Limited: 2 |
Paul
Hagan |
Rude Awakening --
When I first saw this card, I knew it had to be
worth *something* just based on the grounds that
it untaps all of your lands. I ignored the fact
that it turned lands into dudes just because,
well, almost all of those cards are bad.
However, the other week, I got to see this card
in action as part of a Block deck, and I have to
say, it really is good! Considering the amount
of land search available in both Block and Type
II right now, eight mana isn't really too much
to pay to swing for the win. In fact, if you can
stall long enough, you can turn a completely
horrible game into a win just because your
opponent wasn't prepared. I won't call this card
stellar, but it's a'ight.
In limited, I'm not so sure I would play this
card. You have to sink in five mana and you need
to have more for it to really be effective. If
you reach eight mana, of course, it becomes
somewhat irrelevant, but eight is quite a large
number.
Constructed Rating: 2.5
Casual Rating: 3.0
Limited Rating: 1.5 |
Andy
Van Zandt |
This card has
some minor uses un-entwined, and otherwise seems
to sport several of the attributes one would
associate with "bad"... expensive, sorcery, no
permanent or recursive effect... you can't even
block with the
animate lands. But it does have its positive
side, and a big enough one
that it has been seeing play in decks and
sideboards already; that being that in general,
if the game goes long enough and this spell
resolves, it often wins the game outright.
"Oops, I just added 16+ power worth of attacking
creatures to my side... and they can all attack
immediately... and it's spread out so it's
probably not so easy to block..." Effectively a
1-card combo kill in the late game.
constructed 3
casual 2.5
limited 3.5 |
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Secret Squirrel
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Rude Awakening
This card is one
of the win conditions in the Type 2
anti-anti affinity deck, Pristine Green.
The deck boats
Pristine Angel,
Eternal Witness,
Duplicant and this card, plus some
counters/artifact hate (determined by your
metagame). Its a fairly slow deck in
comparison to standard affinity, and it is 3
colors, but it keeps up with most other
decks thanks to the very useful
Wayfarers Bauble. Angel is usually the
win condition, as it cant be targetted
(well it shouldnt because you can just
untap it in response), but Rude Awakening
can easily win you the game, as you should
have more lands than the opponent. In
addition Rude Awakening is also an answer if
Angel becomes removed from play or you dont
have one for some reason, making it an all
around good card. Obviously without too
many lands Rude Awakening isnt very good,
and can really only be a win condition if
you are focusing on getting many lands into
play.
In limited, its
hard to get enough lands in play to make
this worth the mana investment. Besides, by
the time you get at least 8 mana, the game
should already be sealed in limited.
In casual, this
thing is a beast. With entwine, youve got
at least 8 2/2 creatures that can smack your
opponents face. Once again, cards such as Wayfarers
Bauble and
Solemn Simulacrum will definitely come
in handy.
Constructed: 4
Casual: 4
Limited: 2.5
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