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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Lifeline
Urza's Saga
Reviewed August 6, 2004
Constructed: 2.63
Casual: 4.29
Limited: 2.81
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Another interesting card, and a very popular
seller for us. It obviously has combo
written all over it. However, I'm moving
this week, and about to go insane, so I'm going to
let the other writers have at it. Thanks for
your patience!
Constructed:
4
Casual: 4
Limited: 2.5
Current Price:
Lifeline -
Urza's Saga - $10.36 |
Judge
Bill
*Level 2
MTG Judge
*game store employee
|
Friday -
Lifeline
For an explanation of some of the rules on
this card please see
Tuesday's column.
A nightmare for most players, as the
bouncing back and forth can be a headache to
keep track of. A good counter to mass
removal if you're playing a lot of
creatures, but it costs 5. Therefore, it's
limtied to casual only. You can play all
sorts of fun tricks there, until your
friends start to gang up on you for using
such an annoying card. So many more tricks
available make this much more effective than
in competitive play.
In limited, this can be fun, as it creates a
lot of swinging back and forth, as creatures
attack, block, die, and come back. If used
properly, this can be a real game breaker.
Constructed: 3
Casual: 4.5
Limited: 4
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Lifeline
While this was an entertaining card, no one
really was able to find a way to make this
really work in Saga simply due to the fact that
the entire rest of the block was embarrassingly
overpowered. Taking this out of that
overpowered environment, however, and this
becomes a powerful method of recurring creatures
at end of turn. This card really had potential,
and it just got overlooked because of the
ridiculous power of the rest of the cards; I do
think that, with a little work on the wording,
this could see a reprint.
This is exactly what casual cards should do:
screw up removal, keep creatures alive while
providing a possible avenue of broken symmetry
(lots of CiP effects, etc). This gives a lot of
flavor to a game with an amusing symmetrical
effect, just causing fun things to end up
happening. I wouldn’t think about this for
Mental, but eh…weirder things happen.
Unless you have a significant number of CiP
abilities in your deck or are facing a
removal-heavy deck, you probably just want to
leave this in the sideboard, simply because it
can turn on you and is only circumstantially
viable. It certainly can make a game long and
dull, though, since nothing can get through a
blocker any more, heh.
Constructed: 3.0
Casual: 4.0
Limited: 2.0
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Jeff Zandi
5 Time Pro Tour
Veteran
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Lifeline
Long before Who Want’s To Be A Millionaire made
“do you want to use a
lifeline?” a popular phrase, Lifeline became a
very good way to use your
creatures over and over again. Lifeline was good
in all limited decks. In
constructed, Lifeline had a more spotted career,
sometimes it was good and
sometimes it was bad. A combo deck popped up for
a short time featuring
Lifeline, but was never quite good enough to be
really competitive, although
it was quite fun.
CONSTRUCTED: 2.0
CASUAL: 3.5
LIMITED: 4.0 |
Ray
"Monk"
Powers
* Level 3 DCI Judge |
Lifeline is a fantastic card for one primary
reason: as a level thee judge it provides
almost infinite rules question fodder to
test new judges on. It’s also pretty good
for confusing multiplayer games making
everyone think three or four times before
executing that next attack.
Constructed: 3
Casual: 4
Limited: 2
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX) |
Lifeline - Friday
Color hosers were a big thing in the beginning.
They've gotten away from them. I only remember
playing this card in tournament to stop Perish.
It was one of the only good answers you had to
that crazy card. This has potential to be a good
casual card in games where you know your
opponent has a monoblack deck. For limited play,
it just wasn't that great.
Constructed: 2
Casual: 2
Limited: 1.5 |
Paul
Hagan |
Lifeline --
For constructed and limited, I hate this card.
It causes a few rules headaches, it costs a bit
too much, and it has an effect that can be
easily replicated by better cards. Casual,
though, is a completely different story. You can
create insanely fun and interesting decks with
Lifeline, especially with cards like Sneak
Attack or creatures with Echo or Fading. Let's
not think of how obscene this card might be with
any creature with a comes-into-play ability.
Constructed Rating: 1.5
Casual Rating: 3.5
Limited Rating: 1.5 |
Andy
Van Zandt |
Lifeline
It's not enduring renewal, but eternal creatures
tend to have their uses.
Obviously a strong combo card, and amazing in
limited at all times.
constructed 2.5
casual 4.5
limited 5 |
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