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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Wear
Away
Champions of Kamigawa
Reviewed December 21, 2004
Constructed: 2.30
Casual: 2.30
Limited: 2.70
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Judge Bill
*Level 2
MTG Judge
*game store employee
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Tuesday - Wear
Away
Now we get to al less powerful splice card. Take
your basic Naturalize effect, mandatory for a
block. Change the colorless mana in the mana
cost to colored, and then give it a hefty splice
cost, and you get what is supposed to be a
"staple" in block.
Unfortunately, the heavier color requirement and
hefty splice cost will limit it to block
sideboard use. Good to have for annoying Hondens,
and the equipment, but not necessarily main deck
material.
And if I feel that way about it in limited and
block, you can be sure that it's not that good
elsewhere, especially when you can just run
Naturalize instead.
Constructed: 2
Casual: 2
Limited: 3 |
Jeff Zandi
5
Time Pro Tour
Veteran
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Wear Away
This is a very useful card in Champions of
Kamigawa limited formats, but one that I prefer
to leave in the sideboard in most cases. GG is
an excellent cost for the ability to destoy an
enchantment or artifact (though not nearly as
good as Naturalize at 1G). I don't think you can
dedicate even one precious slot in most of your
Champions limited decks to a card that could be
totally dead in a game. The only way I would
play Wear Away in the main deck is in sealed
deck, where the access to playable artifacts is
a little more evenly distributed, or in
Rochester draft where I have watched my first
round opponent draft artifacts and/or
enchantments that I am certain he is going to
play. There is no reason to include Wear Away in
any constructed deck where Naturalize is
available. However, this will change in the
future, and Wear Away may be a decent sideboard
card in constructed formats.
(obviously it will be a good sideboard card in
Champions Block Constructed assuming any of the
good decks in that format use artifacts or
enchantments.)
CONSTRUCTED: 2.5
CASUAL: 2.5
LIMITED: 2.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Wear Away
It's hard to rate this card fairly. It has the
re usability potential that Naturalize does not,
but at a cost of being double colored, and a
very high Splice cost. While I normally pick one
up in draft because the occasional honden or
great artifact can cause problems for me, but
even then I pick it up late and normally don't
main deck it. In constructed, whether it be
casual or serious, it a very worthwhile card in
an Arcane deck, but other than that, I'd stick
with Naturalize.
Constructed: 2
Casual: 2
Limited: 2 |
DeQuan
Watson
* game store owner |
Tuesday - Wear
Away
This card is inferior to Naturalize by far in my
eyes. Yeah, yeah, I know you can splice it and
all that. But let's be serious. This card
doesn't get spliced all that often. And it's not
as easy to splash as Naturalize.
Constructed: 2.5
Casual: 3
Limited: 3 |
Paul
Hagan |
Wear Away --
I'm honestly not sure what anyone else is going
to say about this card, but I'm going to go
ahead and say that I think it is pretty
mediocre. I don't call it that because of its
actual in-game effect -- that is perfectly fine.
My problem is that I'm not so sure I want to pay
four for my Naturalizes, and I definitely don't
want to pay GG when a good majority of my decks
are multi-colored. With all of the different
types of artifact and enchantment removal
roaming around right now, Wear Away sits a ways
down the list.
In limited, I'm more inclined to take Wear Away
on the grounds that I won't have that much
artifact or enchantment removal as I would in
constructed, and it can't hurt to have it. In
any given limited deck, I would usually play at
least one copy of this card.
Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 3.0 |
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