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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Memnarch
Darksteel Rare
Reviewed February 10, 2004
Constructed: 2.3
Casual: 4
Limited: 3.7
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut.com |
Okay, you want to
know what they best part is about this card? Say "MEMNARCH"
in a monotone digital voice...kind of like the
Coneheads would have said it. Pretty funny. Okay,
so I get off on weird stuff. But back to the card: Control freaks,
rejoice! While it's up in the air whether
Memnarch will find a deck in serious constructed
formats, it definitely has a place in Casual
control decks. Of course, it uses the right
color, blue, as its activation cost. Basically,
it's 3U, steal an artifact, or 4UUU, steal any
permanent.
In casual, you
could really get crazy in with this in the right
deck. In limited, this card is insane, and if you
get it on the board and manage to untap, it's
pretty much game over.
"MEMNARCH..."
Constructed:
2.5
Casual: 4.5
Limited: 4
Current Price: $8
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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The real artificer
of the block, this reminds me of Predator,
Flagship from Nemesis. 2 synergistic abilities
on one Legend make for good times. As long as
you are playing blue, you'll get to 7 mana
eventually. And paying 7 mana for permanent
control of a permanent that doesn't have any way
to get rid of the control is great - it's only
one more than Confiscate, and they can get rid
of the Confiscate to get their permanent back.
This is also repeatable.
In casual, I see
this getting some real play, again, like
yesterday, provided money isn't a problem. You
have to find a way to get rid of this guy
quickly, or you'll have nothing left.
In limited, provided
blue is a main color, you MUST play this guy.
Even the control effect works on a lot of the
non-land permanents in this block.
Constructed: 4
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Memnarch
This guy is a
legend. He's a wizard. This card lets you turn
any permanent into an artifact. Not only that,
it can steal ANY permanent once its an
artifact.
Eh?
What's that?
...It's not so good
you say?
Yeah, you're
probably right. But casual players will love
it.
Constructed: 1.3
Casual: 4.7
Limited: 3
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Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Memnarch
This is the card I worry most about facing in
Mirrodin/Darksteel limited
events. Yes, he is costly to get into the game,
but once he arrives, all
your base belong to him. Really a blue card,
Memnarch will permanently take
possession of every one of your cards given a few
turns. Even though the
cost to get him into play is high, the costs to
use his two abilities are
very economical. Very likely, the player with
Memnarch will start taking one
or even two permanents away from his opponent
every turn after he arrives on
the board. This is the most dangerous card in
Mirrodin/Darksteel limited. In
constructed, Memnarch is a control deck waiting to
happen. In the days
ahead, there should be several different ways to
make this artifact creature
truly abusive in constructed.
CONSTRUCTED: 4.0
CASUAL: 4.5
LIMITED: 4.5
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Andy
Van Zandt |
Memnarch
In limited, I think you splash for this guy, he's
that good, just to be
able to steal stuff, without even the other
ability. In constructed, he's 7
mana for no immediate and drastic change in the
board position. In casual
play, repeatedly stealing the other guys dudes is
always fun.
constructed 2.6
casual 3.3
limited 3.3 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Memnarch
I’d like to start by
saying, why does a 4/5 churn out 10/10 and 11/11
(according to the story line). Sounds like he’s
ripe for rebellion to me! I guess that’s why he
has the abilities he does though….
Memnarch is a neat
flavor card, but I really don’t have a lot to say
about it. Its ridiculously strong in limited,
ridiculously fun in casual, and ridiculously bad
in constructed. It’s such a cut and dry card in
every format we rate I don’t have a lot to say
about it.
Casual: 5
Constructed:
1
Limited: 5
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Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Memnarch
Well first and foremost I am pretty
certain that I will not be playing this card in
Constructed. The only deck that I can see him
really making an appearance in is Control. If you
can get him to stick around till you can use his
ability freely then you have probably got the game
in control already. In limited I would use him
because he is big and tough to kill without having
spells that just say kill the creature. In Casual
I would give him a chance just because his ability
is really cool and what’s meaner than killing your
opponent with his or her own creatures.
Constructed: 2
Casual: 3
Limited: 2.75 |
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Memnarch
He’s pretty big
with a dominating ability, but where does he fit
into the efficient world of constructed? Honestly,
I don’t know that he does other than as a possible
sideboard card in a couple of wacky matchups. I
wouldn’t worry about seeing him a whole lot.
If you have this
guy in your draft or sealed deck, and you get to
untap with him and some Islands in play, it has
probably become very, very difficult for you to
lose the game. This should probably be considered
a bomb, an expensive, color-intensive, bomb, but
absolutely dominating while he’s in play. A very
high pick.
I’ve already heard
casual players seeking out this card for various
purposes. I can see a slow multiplayer game where
this guy helps you take over the entire board.
Definitely fun to use.
Constructed: 2.0
Limited: 4.0
Casual: 3.25 |
Chase |
Memnarch
Oh, what a casual
card. This reveals the dark side of the blue mage:
“If I can’t counter that, I’ll have to steal it!”.
For the hefty price of 7 mana, you get to take
control of any permanent on the board. Oh yeah, it
comes down for 7 mana, and has 5 toughness. At
least this doesn’t die to Electrostatic Bolt, but
it will be fragile. Once this thing hits the
board, it will become the blue mage’s best
interest just to not do anything on their turn.
Then at the end of their turn, they’ll make
something an artifact, then next turn control it.
However, this falls to weenie decks. Unless you
snatch their Worship, or some other silly thing,
this will be useless. It may be dead card as the
mana may not be open. Not to mention that a lot of
today’s decks aren’t really happy to generate 7
mana for something that could be dead.
In Casual, duh, you
play this. Snatch everything they control.
In Limited, I’d
generate 7 mana for a Clockwork Dragon, but not
for this. Not to mention that I’d have to have
lots of blue for this work.
Constructed: 2
Casual: 4
Limited: 2 |
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