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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Oxidize
Reviewed February 19, 2004
Constructed: 3.27
Casual: 2.27
Limited: 4.10
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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Thursday -
Oxidize
A very needed effect in the block. I see this
being one of the most played cards in Kobe, as
this will almost always have a target (and
usually a good one, too) in the block
environment.
Even in Standard, this is nice to have against
affinity, and can double as removal for some of
the Urzatron, or even Oblivion Stones. If I were
playing green, I probably would make room for
this in my sideboard, as having to pay one more
for the flexibility to hit enchantments too is
not needed right now in my opinion. You also get
the side benefit of neutering Welding Jars.
In casual, you'll probably play Naturalize. The
cost and speed is not a big deal in casual
duels, and so you'd rather have the flexibility
of hitting enchantments too. I'm not saying this
is a bad card for casual - it is a very good
card, just a little too narrow.
In limited, you play this. Period. You'll find a
good use for it every time you draw it.
Constructed: 4.5
Casual: 3
Limited: 5 |
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Thursday -
Oxidize
I think Oxidize is good. I just don't think that
it is that much better than Naturalize or
Viridian Zealot. Green has a lot of ways to get
rid of artifacts and enchantments right now, so
for a few months, Oxidize is probably going to
have to ride the bench. It's a possibility that
in block constructed, Oxidize will have more of
a home.
In limited you definitely play this card.
However, is casual play, it will probably get
overlooked. Again, it is due largely in part to
green having so many good ways to kill
artifacts.
Constructed: 2.9
Casual: 2
Limited: 4 |
Jeff Zandi
5 Time Pro Tour
Veteran |
Oxidize
Artifact destruction is golden in the current
limited formats, and Oxidize represents the best
artifact elimination in any deck playing green.
In constructed, this card doesn’t offer any real
advantage over Naturalize.
CONSTRUCTED: 1.5
CASUAL: 1.5
LIMITED: 4.0 |
Andy
Van Zandt |
Oxidize
Better than crumble or shatter, and those cards
would both see play in mirrodin limited or
sealed, and crumble would've seen some extended
play if it was legal.
constructed 3
casual 2.9
limited 3.2 |
Ray
"Monk"
Powers
*Game Store Owner (Gamer's Edge) |
Oxidize
Not since Crumble has one green mana been so
useful. Actually, even then one green mana was
not as useful because half of the set was not
artifacts. Oxidize is amazing in this block for
limited and will see plenty of use in
constructed as well, since it gets around
Welding Jar quite well. In casual, it just lacks
flavor that other cards have in space, like
Dismantling Blow. But in draft, take this card
high, and take it often.
Casual: 1
Constructed: 4
Limited: 5 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Thursday-OxidizeOxidize
is a great limited card. In a draft these things
have a lot of value when you consider that green
has a limited amount of removal spells. In
constructed although Oxidize is one mana cheaper
than Naturalize I would recommend using the
Naturalize instead. In a draft I would surely
pick this up in the early picks if you were
certain that you were going to go green. Look
for this card to be used in Block constructed as
a good sideboard option for green. All in all
this is a solid card. In casual I think your
options are so wide that there are other cards
to use but if this is your only option it’s a
good one.
Constructed 3
Casual 3
Limited 3.5
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Oxidize
Crumble was a long,
long time ago; even that, I certainly remember
playing it in the sideboards of a couple of
older decks that were tournament-worthy. This
card, simply put, is absolutely superior to
Crumble, and exists in a block where artifacts
are plentiful and playable. Getting your four
of these for constructed shouldn’t be too
difficult; put them in your box of playsets for
constructed, use them as needed. Cards this
efficient just don’t come along this often.
This is even more of
a no-brainer in limited. In sealed, this will
make your deck 100% of the time. In draft, you
will pick it very highly if you’re in green, and
it should make your deck 100% of the time. Not
a bomb, but very, very good.
The same rules as
above apply to casual play, but who really cares
so much? It’s a fun format, and efficiency just
isn’t as important. Cards like this just feel
difficult to rate because of that; it’s still a
good card, but being good matters so much less.
For purposes of Mental Magic, it’s a really
nice, common casting cost for a purpose that,
sometimes, you really just need right now. No
card advantage makes it a bit less exciting,
though.
Constructed: 4.0
Limited: 4.0
Casual: 2.5
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