|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 
                          
                        
                          
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								Oxidize
                              
 Reviewed February 19, 2004
 
								Constructed: 3.27Casual: 2.27
 Limited: 4.10
 Ratings are
                              based on a 1 to 5 scale1 being the worst.  3 ...
                              average.
 5 is the highest rating
 
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                            | 
                              
                               Judge
                              Bill
 
                              
                              *Level 2 MTG Judge
 
 *game store employee
 | Thursday - 
								Oxidize 
 A very needed effect in the block. I see this 
								being one of the most played cards in Kobe, as 
								this will almost always have a target (and 
								usually a good one, too) in the block 
								environment.
 
 Even in Standard, this is nice to have against 
								affinity, and can double as removal for some of 
								the Urzatron, or even Oblivion Stones. If I were 
								playing green, I probably would make room for 
								this in my sideboard, as having to pay one more 
								for the flexibility to hit enchantments too is 
								not needed right now in my opinion. You also get 
								the side benefit of neutering Welding Jars.
 
 In casual, you'll probably play Naturalize. The 
								cost and speed is not a big deal in casual 
								duels, and so you'd rather have the flexibility 
								of hitting enchantments too. I'm not saying this 
								is a bad card for casual - it is a very good 
								card, just a little too narrow.
 
 In limited, you play this. Period. You'll find a 
								good use for it every time you draw it.
 
 Constructed: 4.5
 Casual: 3
 Limited: 5
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                            | 
                               DeQuan
 Watson
 * game store owner (The Game Closet - Waco,TX)
 
 * pro tour player
 
 * Scrye writer since 2002
 | Thursday - 
								Oxidize 
 I think Oxidize is good. I just don't think that 
								it is that much better than Naturalize or 
								Viridian Zealot. Green has a lot of ways to get 
								rid of artifacts and enchantments right now, so 
								for a few months, Oxidize is probably going to 
								have to ride the bench. It's a possibility that 
								in block constructed, Oxidize will have more of 
								a home.
 
 In limited you definitely play this card. 
								However, is casual play, it will probably get 
								overlooked. Again, it is due largely in part to 
								green having so many good ways to kill 
								artifacts.
 
 Constructed: 2.9
 Casual: 2
 Limited: 4
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                            | 
                              
                               Jeff Zandi
 
								5 Time Pro TourVeteran
 | Oxidize 
 Artifact destruction is golden in the current 
								limited formats, and Oxidize represents the best 
								artifact elimination in any deck playing green. 
								In constructed, this card doesn’t offer any real 
								advantage over Naturalize.
 
 CONSTRUCTED: 1.5
 CASUAL: 1.5
 LIMITED: 4.0
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                            | 
                              
                               Andy
 Van Zandt
 | Oxidize 
 Better than crumble or shatter, and those cards 
								would both see play in mirrodin limited or 
								sealed, and crumble would've seen some extended 
								play if it was legal.
 constructed 3
 casual 2.9
 limited 3.2
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                            |  Ray
								"Monk"
 Powers
 
 *Game Store Owner (Gamer's Edge)
 | Oxidize 
 Not since Crumble has one green mana been so 
								useful. Actually, even then one green mana was 
								not as useful because half of the set was not 
								artifacts. Oxidize is amazing in this block for 
								limited and will see plenty of use in 
								constructed as well, since it gets around 
								Welding Jar quite well. In casual, it just lacks 
								flavor that other cards have in space, like 
								Dismantling Blow. But in draft, take this card 
								high, and take it often.
 
 Casual: 1
 Constructed: 4
 Limited: 5
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                            | Jason Matthews
 
 * Level 1 DCI 
								Judge
 
 *game store employee
 
 * gaming for over 15 years
 | 
								
								Thursday-OxidizeOxidize 
								is a great limited card. In a draft these things 
								have a lot of value when you consider that green 
								has a limited amount of removal spells. In 
								constructed although Oxidize is one mana cheaper 
								than Naturalize I would recommend using the 
								Naturalize instead. In a draft I would surely 
								pick this up in the early picks if you were 
								certain that you were going to go green. Look 
								for this card to be used in Block constructed as 
								a good sideboard option for green. All in all 
								this is a solid card. In casual I think your 
								options are so wide that there are other cards 
								to use but if this is your only option it’s a 
								good one. Constructed 3Casual 3
 Limited 3.5
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                            | Jonathan Pechon
 
 2 Grand 
								Prix Top 8's
 
								Multiple Pro Tour 
								appearances | 
								
								Oxidize 
								  
								Crumble was a long, 
								long time ago; even that, I certainly remember 
								playing it in the sideboards of a couple of 
								older decks that were tournament-worthy.  This 
								card, simply put, is absolutely superior to 
								Crumble, and exists in a block where artifacts 
								are plentiful and playable.  Getting your four 
								of these for constructed shouldn’t be too 
								difficult; put them in your box of playsets for 
								constructed, use them as needed.  Cards this 
								efficient just don’t come along this often. 
								  
								This is even more of 
								a no-brainer in limited.  In sealed, this will 
								make your deck 100% of the time.  In draft, you 
								will pick it very highly if you’re in green, and 
								it should make your deck 100% of the time.  Not 
								a bomb, but very, very good. 
								  
								The same rules as 
								above apply to casual play, but who really cares 
								so much?  It’s a fun format, and efficiency just 
								isn’t as important.  Cards like this just feel 
								difficult to rate because of that; it’s still a 
								good card, but being good matters so much less.  
								For purposes of Mental Magic, it’s a really 
								nice, common casting cost for a purpose that, 
								sometimes, you really just need right now.  No 
								card advantage makes it a bit less exciting, 
								though. 
								  
								Constructed: 4.0 
								Limited: 4.0 
								Casual: 2.5 |      |