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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Myr Matrix 
 


Reviewed February 03, 2004

Constructed: 2.32
Casual: 3.73
Limited: 3.43

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Judge Bill

*Level 2
MTG Judge

*game store employee

Tuesday - Myr Matrix
 
Another possibility for control decks, although I would think they would use Mobilization instead, as the ability to both attack and block is much more important than the power bonus. The inevitability of control of the control deck makes the size of the kill mechanism moot.
 
In limited, this might get played, as it is a very "cool" effect, and the ability to generate multiple tokens can be great.
 
In limited, this is repeatable creatures. You play this, and pick it high.
 
Constructed: 2
Casual: 3.5
Limited: 4.75


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

 Tuesday - Myr Matrix

I'm not super impressed with this card just yet. I know some people are excited about it, but I think that its high casting cost and its high activation cost are going to keep it out of most tournament winning decks. I think there are some uses for it, but maybe not for competitive constructed play.

Casual players will probably LOVE this card. I can also see myself taking this card if I open it in a draft. It creates an infinite number of blockers. If you end up in a stalemate, this card will definitely help you win you way out of it. Also, in casual and limited play, the casting cost is much less of a hindrance.

Constructed: 2
Casual: 4.3
Limited: 4.1


Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

 Myr Matrix

Myr Matrix is a very efficient creature machine for colorless mana that also pumps up the creatures it produces. The resulting token creatures are 2/2.
The five mana cost to get the Matrix into play doesn’t bother me very much, the high cost of five mana to create a Myr token does seem high. In limited, this card is almost too expensive to get excited about, but it is cool that the mana producing Myr that you probably already have in play will also get the +1/+1 bonus that Myr Matrix gives to all Myr.
CONSTRUCTED: 3.5
CASUAL: 3.0
LIMITED: 3.0


Andy
 Van Zandt

 Myr Matrix
It's volrath's lab, but indestructible. Acceptable. Would be better if indestructible meant uncounterable too. In limited, it's card advantage-ish dudes, always useful. As a myr crusade, I guess it's ok... dunno why you'd need a myr crusade though.
constructed 2.8
casual 3.1
limited 3.1

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
 Myr Matrix

When I saw this card previewed, I thought to myself “Wow, this is a bad idea.” An indestructible token maker that makes indestructible tokens is a for sure game winner when it hits the table.

The reality is that this is really slow for the current constructed formats, and “pretty slow” for limited. When it does hit the board its bound to slow the game to a crawl, and if they don’t have evasion, a free win for you. Even at the cost of 5 for a 2/2, that indestructible 2/2 can go a long way.

In casual, this is a must for a Myr Deck! Must Play Myr!

Casual: 5
Constructed: 2
Limited: 4
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

 Tuesday-Myr Matrix

Well about the best thing I can say about Mry Matrix is that at least it is indestructible. It cost five which is traditionally the high end of the mana curve and another five to get a 2/2 creature. That’s a lot of mana to pay for little guys. If you could get multiple in play quickly you could make it useful then but as it stands its just okay. In casual the Myr Matrix loos like it could be fun and in limited I think it could be useful but again its mana cost could be a pain. The good thing about using it in limited is that at least you can draft plenty of myrs to go with it and enhance you mana.

Constructed 2
Casual 2.5
Limited 3

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

 Myr Matrix

Let’s use Magical Math here…for 10 mana, I get to make a 2/2 Myr! Whoooo-whee, call Mark Rosewater, they mighta missed something here!

Honestly, I can’t see this guy being a whole lot of excitement. The only way I see him being any good (at all) in constructed is if the Myr Incubator/Matrix deck actually happens. I actually thought that might be buildable/funny. Anyone gets a serious build of this going, who knows?

For limited play, refer to the Magical Math, then see how it feels to have a pack less of good Myr.

In casual play…seriously, making 6459826345982763 Myr with this and Incubator could be a lot of fun.

Constructed: either 1.5 or 4.0, depending on if the Incubator deck happens in block
Limited: 2.0
Casual: 4.0

Jason
Chapman
 Myr Matrix just screams theme deck and what could be more fun than a theme deck. Maybe universal themed pump and a breeding ability. Now that would be really cool. Oh wait, it is here. At 5 mana I don't think it is strong enough to boost Myr beyond the faster Affinity based Artifact decks, although the Matrix wouldn't totally lack synergy for casual players. Really a great card for casual players - Go Myr!

Constructed - For 5 mana I just am not sure Myr get enough oomph - 2.65

Limited - Pop out more bears or just suck up mana - 2.95

Casual - Theme decks rock, go build one - 4.20

Just got a call, have to go, get the rest in tonight. . .
 
Chase  Myr Matrix

Gah! Another card I don’t want to review! Oh well. It comes out on turn 5 and makes lots of 2/2 tokens for too much mana of course. Not too good for Constructed.

In Casual, it’s Mobalization/Outpost for any color and it can’t be destroyed (it can be countered and removed from the game though.) You’ll get creature each turn… which can drive your opponent crazy. Fun fun.

In Limited, a creature each turn is a creature each turn. You’ll never be creatureless, unless they have a way of removing your lands but I don’t think there is a card like that in Darksteel. Not to mention LD isn’t popular in limited. Make a creature every turn until you get your big guys out.

Oh yeah the indestructible thing. I don’t like it very much. If the development thinks that it’s too strong then it probably isn’t. I think there are only a few cards with Indestructible or the ability to give Indestructible to something. They’re also overcosted. Everyone is going to play with them within the first month though. After that time we’ll actually see what Darksteel has to offer. See Friday’s review for more.

Constructed: 1.5
Casual: 4
Limited: 4
 
 

 

 

 

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