|
|
|
Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
|
Mirrodin's Core
Reviewed January 27, 2004
Constructed: 2.9
Casual: 2.4
Limited: 3.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
|
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut.com |
Sorry I missed my
review yesterday... I got home in the wee hours
Monday after a long (yet fantastic) Pre-Release
weekend and was completely wiped out. I hope
you all had the chance to attend a Pre-release
event near you!!
Mirrodin's Core - This
card is an amazing color smoother for the set. It
lacks some of the negatives that come with other
mana smoothers, like coming into play tapped, or
pain when tapped for color. If you are
playing more than one color, this is almost an
auto-include in your limited decks. In
constructed, this will see block play, and may go
beyond that. The fact that it's uncommon makes it
affordable, also.
Interested in seeing
all the
Darksteel Rare pictures? I posted
them all today. Check out the exact text and the
cool artwork!
Constructed:
3.5
Casual: 3.5
Limited: 4
Current Price: $2
|
Judge
Bill
*Level 2
MTG Judge
*game store employee
|
Tuesday
The block City of Brass. I think they did
such a good job at it, this will end up
replacing City for budget players, and maybe
even getting more widespread use than that,
as it doesn't hurt you. The only decks it
wouldn't replace City in is those that need
the colored mana early in the game. I don't
see many of those these days, and as you
only need to count on a specific color a
couple times a game, this makes perfect
sense to give you back those few life points
you used to lose to City of Brass.
Casual players rejoice, as they now don't
need to spend $5+ per City for their mana
fixing needs.
Limited players rejoice, because it prevents
the dreaded syndrome of not having your
splash color. This is an always play in
sealed, and I would start to think about
taking this 5th in draft, depending on what
was left in the booster and what my
playables count was.
Constructed: 4.5
Casual: 5
Limited: 5
|
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player |
Tuesday -
Mirrodin's Core
I can't say I like this card too much for
constructed play. You've already got three other
cards in the current standard environment that
produce multicolor mana that all seem to be
better than this card. Obviously in block this
card will be great. I guess in casual play with
a sliver deck this card could be useful if you
can't get your hands on the others easily. It's
not a rare like the others. In casual play,
accessibility is a must. In limited, it is a
nice card. It's not super special. It's not an
insanely high pick in a draft, but it is
definitely useful.
Constructed: 2.8
Casual: 3
Limited: 3 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*Game Store Owner (Gamer's Edge) |
Tuesday -
Mirrodin's Core
Move over City of Brass, the Core has come to
visit! The Core is an amazing Mana Fixer for
multi color decks, sparing the mage the pain of
lands like City of Brass or the Pain lands,
while offering the same ability to produce
colorless mana with no ill effect. And an early
played Mirrodin's Core has the potential to
build of up counters easily to use for color
filtering through out the rest of the game.
While its too soon to say if the requirement to
tap it to add charge counters will prove to be
too slow for a constructed format, it definitely
warrants a good look.
Constructed - 4
Casual - 2
Limited - 4 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Tuesday-Mirrodin’s Core
I
have not always been a fan of lands that you
have to actually charge up. You can at least
get some use out of the Core if you don’t
have a charge counter on it and that makes
it light years above several other non-basic
lands. It doesn’t come with the usual
restriction of coming into play tapped. I
could see using this card in draft for mana
fixing. In casual I might play it with some
form of Power Conduit deck. In constructed
your options are a lot better on what lands
to use so I don’t see using it that much. If
you are strapped for cash and cant afford
the more expensive no basic it’s an okay
substitute.
Constructed: 1.75
Casual: 2
Limited: 2.25
|
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Mirrodin’s Core
Traditionally, squirrelly color-fixers like this
haven’t been well accepted at the higher levels
of play in constructed. I don’t think this is
too much of an exception, as you’ll generally
always want immediate access to whatever color
of mana you happen to be focusing on.
In limited, with all the focus on colorless
cards, this card seems like it should be okay
through the early game, and help to enable your
splashed cards in the later game. While not a
fantastic card, I’m pretty sure this is
playable, especially if your draft or sealed is
into a third or even fourth color for late-game
bombs.
It’s in casual play where cards like this see
action. No access to City of Brass or Thran
Quarry or whatever spiffy land you might wish
for? No problem, here’s the uncommon counterpart
that’ll be a little more convenient to come by.
Constructed: 1.5
Limited: 2.5
Casual: 3.5 |
Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Mirrodin's
Core
My first reaction to this card was very favorable.
I immediately saw it as a
poor man's dual land or City of Brass. For the
seemingly small limitation of
only tapping for colorless mana the turn you play
it, you gain the ability
to access mana of any color with very little in
the way of drawbacks. I
clearly see it as very playable in limited,
although I wish it were an
artifact land. In limited, the mana base is
slightly more forgiving than in
constructed, and even if the Core only taps for
colored mana a few times in
a game, it will be quite valuable. In constructed,
on the other hand, you
need colored mana right away in most decks, often
on turn one. One reason
this could be a good casual card is because it
will not be nearly as costly,
(it's only uncommon) in dollars or life points, as
City of Brass or the
other "pain lands".
Constructed: 3.0
Casual: 3.5
Limited: 3.5 |
Jason
Chapman |
Mirrodin's Core
is certainly not what City of Brass was. Still
the ability to produce any color of mana is
strong even when it is a little slow. Not too
powerful in Constructed where better options may
be found - like pain lands - but it is playable
and will be attractive to players on a budget
since I see it remaining cheaper than most other
multi-color lands.
Constructed - There are many better lands
available - 2.75
Limited - Not too bad but not worth losing a
business card for - 2.60
Casual - The price will probably remain low
making it worthwhile - 3.75
PEZ - Too slow and not worth it - 2.00 |
Chase |
Mirrodin’s Core
Uh, I don’t know what to say. If there was a
spell in Type 2 that said “permanents you
control can’t be the target of spells or
abilities” then I guess it could be ok to speed
up your X spells (like there are lots of those!)
but otherwise why would you use this? Your
opponent can easily find a way to destroy this
when it has lots of charge counters and that
would make this be wasted.
In Casual, people are unlikely to be playing LD
spells. If you have some X spells, good.
Otherwise, bad.
Constructed: 1.5
Casual: 1.5 |
Spooks |
Mirrodins
core
I like this
card. I saw some use this card and a
counter myr (tap to add a counter)to balance
his 4 colour deck yesterday. For an
uncommon, this card is very nice. Look at
al the other multicolour land generators we
have had, (City of Brass, Grand Collisum)
and this one is almost up to par with them.
Maybe it could help balance your two colour
deck if you are unsure about land counts.
The brave could try to run it in three
colour, but you will fidn you are a bit slow
if that were the case.
In constructed,
I can see the new breed of artifact decks
playing this. Modular is gonna be pretty
scary, especially if they pack a few
indestructable creatures in there.
Mirrodin's Core can provide the colourless
mana needed, avoid mana hosers, and still be
able to provide that extra blue or black
mana for control.
In limited, it's
pretty much the same, only less consistent.
Constructed
rating - 3 - 4
Limited rating -
3
Cant think of
random rating rating - too tired from work
|
|