Chris
Gerhardt
*
game store owner (Shuffle and Cut Games,CA) |
At first glance,
Shivan Gorge would appear a bit blasé, but think
about it. It's a colorless source of damage
(almost deceptive if you're not paying attention.
Even though you pay Red mana to activate it, since
the damage source is the Shivan Gorge itself, it
is colorless. Sorry COP Red...no good here). Next,
you realize that because it is a land, it's
uncounterable. And if you're playing multiplayer,
it's really at its best because you hit ALL your
opponents with a single shot. So now the once
innocuous appearing land suddenly takes on new
luster. Of course, this is best in a more
casual and/or multiplayer environment. But
almost any recurring damage source is absolutely
worth considering in limited.
Constructed:
2.5
Casual: 3
Limited: 3
Current Price: $2 |
Judge
Bill
Level 2
MTG Judge
*game store employee
|
Shivan Gorge
A helpful card for
red constructed decks. This is colorless damage,
so if you get your opponent(s) low enough, you
can use this to finish them off. Especially
helpful in multiplayer games, as it hits all of
your opponents. In duels, there are many better
cards to use, such as Cursed Scroll, Pyrite
Spellbomb, and the like. So this is definitely a
multiplayer only card.
In limited, a
reusable source of damage is good. If I were
playing red and got this, I would definitely
play it, although this by itself wouldn't make
me go red.
Constructed: 2.25
Multiplayer: 3.75
Limited: 3
|
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Shivan Gorge
This card was pretty
fun when it was popular in tournament play. I'd
almost forgotten about this one. What makes
this card interesting is that it has some neat
uses in casual play as well. It targets ALL of
your opponents with each activation.
In serious
competitive play, the main benefit this land
had, was that it was damage that you could use
ever turn as an instant. The fact that the
damage was colorless was even better. On top of
everything, it still tapped for mana. This is a
generally useful card.
Constructed: 3.9
Limited: 3.8
Casual: 4.1
|
Andy
Van Zandt |
Shivan Gorge
I'm actually a big fan of this one, colorless,
uncounterable, unblockable
damage source that also provides mana? Not
broken, but a fair shake more
useful than would be evidenced by the amount of
play it has (or rather,
hasn't) seen.
constructed: 3.2
limited 3.4 |
Ray
"Monk"
Powers
*Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Shivan Gorge
Shivan Gorge always
seemed too expensive for what it does. Five mana
for one point of damage, only to your opponents.
Its worse that Searing Flesh with Buyback! But if
you look deeper, you'll find some great uses for.
First, its not counterable. Second its a land, so
it adds to your mana base. Third, it says all
opponents. In a Multiplayer game that makes this
card a serious threat. It's costly, but it's
ability to end stalemates and give a kill
mechanism to a control deck makes me play it more
often than one would think..
Limited: 3
Constructed: 4 |
Chase |
Shivan Gorge
Uncounterable direct
damage isn’t all too bad. But it’s just too
expensive. Three mana per activation, once per
turn, and it takes up your land drop. In Extended,
Blue Control and Weenie style decks are much
faster. The Urza block had much better and more
broken cards than this.
In Limited, I
wouldn’t know but generally expensive burn isn’t
played too much.
Constructed:
1.5 Limited: 1.5 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Shivan Gorge Shivan
Gorge was a good card in a deck designed for
control. If you run a red deck with a lot of land
destruction and red burn for creatures, you can
use this as an extra method of driving your
opponents life total down. It may seem a little
bit expensive for doing only one damage but its
something that you can use over and over. Don’t
let the small amount fool you this card will sneak
up on your opponent and win the game. In a
multi-player deck you have the fun of beating on
every one for the same cost.
In limited I would draft this card early just
because it gives you a win condition that most
draft decks just cant deal with.
Limited 4
Constructed 3.5 |
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Shivan Gorge
I think this saw
play in my old Wildfire deck back in the Urza-block
PTQ’s. A nice, slow kill mechanism that works when
you can keep just about everything else off of the
board, which is exactly what those LD decks were
supposed to do. Also good in group games (note the
“each of your opponents” part) as a way to sort of
irritate everyone at the table, rather than pick
on a specific person. In limited, I don’t really
recall this being a terribly fantastic card, but
anything that lets you do damage to an opponent
EOT can’t be all bad.
Constructed: 3.0
Limited: 2.25
|
Jeff Zandi
4 Time Pro Tour
Veteran
Level 2 Judge |
Shivan Gorge
This card was not originally considered
spectacular. On the other hand, this card has no
downside for the red player. During its Type II
lifetime, at least one of these could be found
in most red decks. The only criticism of this
card is that it only damages opponents and
therefore has no effect on board position.
Obviously playable in limited formats.
CONSTRUCTED: 4.0
LIMITED: 4.0 |
Danny Tatro |
Shivan Gorge
A Urza's Saga
card it has to be good! Not really, but its
not bad either. In constructed its not
played cause its in extended only. Which
extended has no use for this card.
In limited its a
late pick if theres nothing better in the
pack, since that constant 1 dmg could go
help you in a stall, or help you get that
extra damage in when you need it most. All
in all its an ok draft pick. No bomb though.
Constructed: 1.5
Limited: 2.5
|