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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Jilt
Apocalypse - Common
Reviewed January 07, 2004
Constructed: 2.51
Limited: 3.67
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Chris
Gerhardt
*
game store owner (Shuffle and Cut Games,CA) |
I haven't done an
Invasion block review for a while, so seeing the
ability "kicker" was kind of trippy. Sort of a
less versatile version of Entwine. Plus kickers
that called for a different mana color could
eliminate a card from your card pool, unlike
entwine. Anyhow, Jilt is bounce and burn in one
card. Card economy is not often
recognized for how good it truly is. A card that
can do the duty of 2 cards can really be a boon
to a deck, and if built correctly, decks
utilizing this can tip the scales in their
favor. Utilizing enemy colors with Blue Red
together is a bit strange ( that was a trait of
Apocalypse), but if you have it, Jilt is
excellent.
Constructed:
3
Limited: 4
Current Price: $0.50 |
Judge
Bill
*Level 2
MTG Judge
*game store employee
|
A fun little card here. You
get to bounce one creature, and, if you pay
the kicker cost, you get to fry a different
little creature. The bounce seems a bit
slow, and it didn't work on some of the
creatures that were prevalent during this
card's run, as typically you just wanted to
get rid of a creature. And if you had to
bounce it, they would just replay it. So
that means Fire/Ice was just a better card
for the slot, as you could divide the
damage.
In limited, it's removal with
the kicker, and it would give you tempo.
Definately play this if you are both colors.
Constructed: 2
Limited: 4
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Wednesday - Jilt
This card
actually got played a little bit. In
constructed, it served as a way to bounce a
creature and later in the game, it was
decent creature removal. With all of the
controllish type decks of the time, this
card could have fit it. It just got bumped
a lot of the time.
In limited, this
card was great. When drafting this set,
blue and red were a decent color combination
to draft together. With it being a common,
you were sure to see several of them at your
table and had to play around it sometimes.
Constructed: 2.8
Limited: 4.1
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Andy
Van Zandt |
Jilt
Amazing in tempo races in limited. Moving two
dudes out of the way, one permanently, at the
cost of one card, is quite useful. Plus the
ability to save one of your guys after damage is
on the stack (or save from , then bolt, makes
this card so strong it saw a little constructed
play too. Not a lot though, because red/blue
usually has better options, like prophetic bolt.
constructed 2.8
limited 3.3 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
January 7 - Jilt
Wow, was this the best thing you could open in
draft if playing u/r. Bounce a creature and kill
another. Just plain amazing, whether it was
saving you a creature and killing one of theirs,
or removing all their blockers to bust through
for the win. This card had it all. In
constructed, it had the potential to swing tempo
so far out of whack there was no way your
opponent could recover, but the lack of powerful
u/r decks gave it a back seat to most formats. I
really would rate Jilt a 5/2 down below
normally, but the two color requirement knocks
it down a notch in both sections.
Limited: 4
Constructed: 2 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Wednesday-
JiltInvasion Block
produced some of the most interesting cards in
the time that I have been playing magic and this
was a fun one. Jilt is great in Limited when you
can control what creature is on the board and
can kill some of the smaller ones with the
kicker. Its casting cost makes it easy to splash
into all kinds of decks. Reviewing a card like
this makes me miss Invasion Block so much.
Limited 3.75
Constructed 3
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Jilt
A color-combination that never really worked out
in Invasion-block, Jilt is a card that
absolutely screams, “I CONTROL TEMPO!” The U/R
styles of deck that might have existed were
never really able to utilize an advantage in
tempo such as this; in addition, the
availability of Repulse simply made it difficult
to justify running Jilt in constructed. In
modern competitive environments (1.x) this card
is simply underpowered.
In Invasion limited, however, this card was
absolutely fantastic. It fit into one of the
most powerful draft-archetypes (R/W/U), and was
a tempo card in the environment that practically
defined what tempo could mean in limited. Not
only does this card dictate tempo, but it is
immensely flexible. Imagine EOT’s where you
could do things like, “Jilt with kicker, kill
your guy and bounce my Flametounge…” Ouch.
Constructed: 2.0
Limited: 4.0 |
Jeff Zandi
4 Time Pro Tour
Veteran
Level 2 Judge |
Jilt
This card was popular right away in sealed deck
and booster draft. The kicker mechanic from this
block was all about interesting opportunities
for two-for-ones. Bounce this, kill that, it was
great, but you didn’t really try to play it
unless your deck had red for the kicker.
Eventually, this card got some love in the
constructed arena as well, but it was more of a
“candy card” in the decks that included it. In
limited, this card was much more important and
dangerous.
CONSTRUCTED: 3.5
LIMITED: 4.0 |
Chase |
Jilt
Bouncing
creatures is generally good, but I’d just play
Boomerang. The kicker is reasonably priced but
might not make much of a difference because blue
generally doesn’t let too many creatures
through. It could be good against reanimator
but otherwise you just counter everything.
In
Limited, the effect is random and playing blue
control isn’t the best archetype .
Constructed: 2
Limited: 1.5 |
Danny Tatro |
Jilt
A good card with a good kicker. Could one day
see play in constructed, but its never been
anywhere near a format where it would be good
enough to play. Maybe in extended 2005?
In limited its a VERY good card. An early pick
easy. This card is card advatage and board
advantage and removal all roll into one. You can
play many tricks with this card, or it can just
be broken period like it was designed to be in
limited.
Constructed: 2
Limited: 4 |
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