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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Thought Courier
Fifth Dawn Common
Reviewed June 17, 2004
Constructed: 3.2
Casual: 3.1
Limited: 3.6
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Thought Courier,
the reincarnation of Merfolk Looter... oh how you
were loved in your past life. What kind of
status have you earned for this life? Looks
like you're doing pretty good.
The ability to cycle
through your deck an extra card per turn is very
solid. Sifting your deck to find the cards you
need faster, and dumping overstock lands for more
useful cards ranks pretty high up there,
especially for Blue Mages.
In Casual, it's more
of a solid helper than a star, but that's fine.
Even crazy decks need solid support characters,
and Courier fits the bill.
In limited, it's
pretty damn good. Limited decks tend to have
a bit of slough, a lot of mediocre, and just a
couple key cards. Courier helps you pass the
slough and get to your bombs faster. A
higher pick for Blue drafters.
Constructed:
3
Casual: 3
Limited: 3.5
Current Price:
Thought
Courier -
Fifth Dawn - $0.19
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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Thought Courier
Welcome back,
Merfolk Looter. We've missed you.
The ability on this
guy has been used (and abused) by many decks
over the years. It will continue to be used for
the next couple of years, as this ability is a
nice one to have in a control deck. Digs to your
critical card, and is a chump blocker in a
pinch. Will be played in many constructed and
limited games for years to come.
Constructed: 4
Casual: 4
Limited: 4
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Thought Courier
He’s just Merfolk
Looter…but Looter has been pretty good in the
past. Fortunately, since Threshold and Madness
are no longer mechanics that matter (except in
extended), this guy is just a nice, inexpensive
way to move through your deck. The speed of the
environment does prevent this guy from being
terribly good right now; we’ll see if this
improves once Skullclamp is completely gone, but
I’m pretty sure he’ll still be sitting on the
bench.
Now you can play eight
Looters in Prismatic! Frankly, this ought to be a
great addition to online play, though it’s going
to destroy the value of Merfolk Looters.
Regardless, eight Looters will help you move
through your 250 card deck with that much more
ease. Playable for fun, in Mental, in Prismatic,
he’s a great guy that’s effectively been
reprinted.
While there is an
abundance of ways to kill this thing in limited,
he’s still a fine play on turn two. Card-drawing
is a mechanic that’s been regarded as less than
important in this environment, comparatively
speaking; that doesn’t make it bad, though.
Finally, a way to get rid of that Slith Firewalker
you drew on turn ten! What more could you ask
for!
Constructed: 2.5
Casual: 3.0
Limited: 3.0
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Jeff Zandi
5 Time Pro Tour
Veteran
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Thought Courier
Every time a card like this has appeared in a set,
he has been GREAT in
limited, and Thought Courier is no exception. In
constructed, there will
almost always be a better card to play than
Thought Courier for a similar
purpose. The exception could be Wizard decks,
since Thought Courier's
creature type is Human Wizard.
CONSTRUCTED: 3.0
CASUAL: 3.5
LIMITED: 4.0 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Thought Courier
It’s Merfolk Looter!
How can it possibly be bad?!? Seriously, this card
is very nice to see in the block. He’s great for
control and aggro control decks, and in general
just a great card to have. He’s a high pick in
limited, and playable in constructed in the long
game. In casual games, he’s great for your late
game, getting you to the cards I need. I can’t say
enough good things about this guy. Play him.
Constructed:
5
Casual:
4
Limited:
5 |
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX) |
There's not a lot
about this card to say that hasn't already been
said about Merfolk Looter or other cards that
are similar. I expect this card to make
appearances in a few decks, since blue decks
should be making a comeback post Fifth Dawn. In
constructed and limited play, this card gives
you lots of different options. In casual play
it will allow you to draw needed cards, but
unfortunately, there is just a lot better out
there as far as card drawing goes.
Constructed: 3
Casual: 2
Limited: 3
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Jason
Chapman |
Thought Courier is in
the tradition of the Merfolk Looter and just like
the looter he is well worth his weight in gold
(that doesn't make much sense since cards don't
weigh all that much, anyway. . .) For two mana you
get to double the rate at which you draw cards for
the remainder of the game. This smooths out your
draws, thins your deck, and helps to serach for
the stuff you need. What more can you ask for 2
mana. While it is true that as a 1/1 the creature
is vulnerable the fact is that he will only chump
as a last resort and few players will 'waste'
removal on him (although experienced players
will).
Constructed - A
super powerful effect on a cheap stick, life
doesn't get better - 3.0
Casual - Many
players will leave him on the table in casual so
you should get even more use from him - 3.5
Limited - Limited
decks need help smoothing draws more than anything
else, I would always pick him - 3.5
PEZ - I'm not sure
what decks are looking for a card like this but
the ability is always solid - 3.0
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Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Thought Courier
One can only wonder
why this card was not released during the
Torment madness. Oh well. Anyways, it’s a good
ability to have around, but what deck would I
put a blue creature in that gets me a card each
turn and has 1 toughness? Blue weenie decks?
Sheesh. Although it does go well with Scry.
You can either put that pointless card in your
graveyard or you can sort of get a
Brainstorm (though not at once). Still it
can be destroyed easily and has no deck to go
into.
In casual, the last
thing I want to worry about is drawing cards.
Plus you’d have to discard one. Not inherently
evil, but not a high priority.
In Limited, it’s
ok. It simply gets you a card, which is never a
bad thing. The discarding can come to hurt you,
but it’s worth drawing 2 cards a turn for.
Constructed: 2.5
Casual: 2
Limited: 3
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w00t |
Thought courier-
Serious constructed – Too easy of a kill in
today’s environment. Probably
would not work because by the time you activate
it, you’re probably
dead, with all the Krark-Clan Ironworks decks that
will be running
around. I shall say probably one more time to wrap
this up.
Casual – Digs for the Johnny players, and any
efficient card drawer is
always good in a blue casual deck.
Limited – A common merfolk looter. Drafting, and
opening in sealed,
multiples of these can be great card advantage. It
can dig for a bomb,
than chump block. I love it, but I was also a
major merfolk looter
advocate (Who wasn’t?)
Serious Const – 2.0
Casual – 3.5
Limited – 3.5
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