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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Paradise Mantle
Fifth Dawn Uncommon
Reviewed June 1, 2004
Constructed: 1.9
Casual: 2.5
Limited: 2.5
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
So you can't afford
a Birds of Paradise? How about create your
own? She won't fly in tournament
constructed, but the casual player might
appreciate her more. All your creatures can
be birds, and it definitely will smooth your mana.
It's nice that it plays for zero, a feature that
casual players seem to relish anyhow.
In limited, it's very
useful if you're going Sunburst style. Not a
top pick, but grab it if you feel she'll do you
well and there isn't a higher pick available.
Constructed:
2
Casual: 3
Limited: 3
Current Price:
Paradise
Mantle -
Fifth Dawn - $1.37
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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Turns a random creature into
a Birds of Paradise at will. This can act like a
"mana filter" with enough creatures out, as you
use one mana to get one mana. Nice to have in
limited, as you usually have spare creatures to
enable sunburst or Bringers. In casual, this
will also see some play. In competitive
constructed, though, it will be squeezed out, as
it's a wasted slot past the first few turns.
Constructed: 1.5
Casual: 2.5
Limited: 4
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Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
If I had a thing for
hot looking blue elves trying to dress up like
furries, this would be the card for me. But alas,
I do not, and so find the card lacking. While I
think the card is costed correctly, and very
balanced. I have a hard time understanding why I
would ever play this card over Bird of Paradise or
if I am not playing green, Pentad Prism from
yesterday. This card turns a creature you should
be using for beat down or defense into nothing but
a mana producer. If you need more mana producers,
play a mana producer, not this card.
Constructed:
1
Casual:
1
Limited:
1
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Paradise Mantle
Err…yay! Or something…uhh…I
don’t give this card much credit for potential in
constructed play, simply due to the one mana it
costs to equip to a creature. It could have real
combo potential without that one mana; as it is,
it’s not that much fun. The fact that it costs
zero at least gives it a little potential.
As usual, I’ve said
that equipment doesn’t have a great deal of play
in casual play, and that definitely rings true
with this card. There are simply too many, better
ways to straighten out mana available to players;
this stands as a pretty poor way, in comparison.
Maybe this can be worked into a deck with a
veritable horde of creatures, but I really don’t
know how offhand.
Again, costing zero
and allowing your Disciples or other random early
guys to make mana makes this a possible play in
affinity-style decks. If you are heavy with
Sunburst, then maybe you consider picking this up
somewhere after pick eight; earlier than that and
you might be committing some sort of crime against
reason.
Constructed: 2.0
Casual: 2.5
Limited: 2.5
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX) |
I would have been
way more entertained by this card if it were
called Birdhouse of Paradise or some such,
because it effectively gives a creature the
Birds of Paradise ability to produce any color
mana. I don't think this card is any better
than the others we've reviewed this week. But
is does cost ZERO and only one to activate. I'm
not sure it's constructed worthy, but in three
color draft decks, this might be worth and early
draft pick.
Constructed: 1.5
Casual: 2
Limited: 2.5
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Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Paradise Mantle
I like this card a lot
more than the other, lets call them color-access
cards that we already reviewed this week. Why?
This card goes in limited decks that either need
equipment for Den-Guards and Sky Cubs, or needs
one casting cost artifacts for Affinity, or both.
The added benefit, of course, is that this card
helps you get extra colors of mana in order to
make your Sunburst cards as good as they can be.
The most important reason why this card is better
than cards like Pentad Prism and Channel the Suns
is because Paradise Mantle provides its benefit
over and over, instead of just once (I guess you
might use Pentad Prism for two different spells,
but I doubt it). In constructed, the Mantle seems
a lot less useful, could appear in the better
Sunburst decks.
CONSTRUCTED: 3.0
CASUAL:
3.5
LIMITED:
3.5
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Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Paradise Mantle
This card seems ok; equipped creature
becomes/trellis/whatever. However the problem
with this card is that you need a spare creature
to be tapping away each turn to gain advantage
of this effect. And if that creature is tapping
away, you can’t take advantage of its other
effects, or the effect of producing mana would
be obviously better than its current effect,
otherwise you wouldn’t equip this to that
creature. Of course this is the extreme, as you
have to sacrifice a creature’s ability for a few
turns for mana, but by equipping this early to a
creature you are sort of saying that that
creature’s only real use in the deck is to be
equipped by the Mantle. If this is not the case,
which it probably isn’t, then this will turn
into a one time use, or a 1 mana + tapping for 1
mana of any color which is way below what other
cards can produce.
I wouldn’t really want to have this card in
either limited or constructed.
Constructed: 1.5
Casual: 2
Limited: 2
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Jason
Chapman |
Turning any creature
into a BoP is a good ability as well as the fact
that it is free to play and cheap to equip. Even
so, this card will be limited to acceleration only
when you already have a critter in play, unlike
the BoP. Even so this is a strong pick.
Constructed - Free
artifacts are good for Affinity especially when
you need multiple colors, otherwise just solid -
2.5
Casual - Strong in
a creature and multi-color environment - 3.5
Limited - A decent
pick to smooth mana but lacks aggression - 2.0
PEZ
- Maybe just a little weak for the Uncommon slot -
2.5 |
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