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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Door
to Nothingness
Fifth Dawn Rare
Reviewed June 22, 2004
Constructed: 1.8
Casual: 3.7
Limited: 1.6
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Ooooo.... you open
this in your draft, and you think.. just for a
moment..."hmm..." But then you come to your
senses and pass it along. But it made you
think, didn't it? Some
Dawn's Reflections, a couple
Channel the Suns, and viola! If it
survives to untap, and you win the game!
Of course, that is
total folly in tournament constructed. But
in Casual, since 5 color has been given a boost of
late by Fifth Dawn, I guarantee the 5 Color mages
will try to finagle this for a win.
In limited, yes it
seems pretty far-fetched, but let me tell you, I
had a guy play this against me with 9 mana
available, and I almost crapped myself.
Luckily, he didn't draw mana next turn and I was
able to finish him off. Here's the thing:
if you're playing Sunburst already, and you have
the acceleration, this might be a consideration...
maybe.
Constructed:
1.5
Casual: 4.5
Limited: 2
Current Price:
Door to
Nothingness -
Fifth Dawn - $6
Combos
Well With:
Dawn's
Reflection -
Fifth Dawn - $0.21
Channel the
Suns -
Fifth Dawn - $1.45
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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Door To Nothingness
So you win the game
for 15 mana over 2 turns, with 2 of each color.
Also, this has to survive until it is untapped.
YOU DARN WELL BETTER WIN THE GAME IF YOU'RE ABLE
TO DO THAT.
Think about it. 15
mana, with no disruption. That leaves this for
casual duels only, and the occasional limited
deck where you're running 5 colors and don't
have enough good cards to play (meaning, never
unless you draft a really bad deck).
Constructed: 1
Casual: 2
Limited: 1
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Door to Nothingness
I want this card to be
good. Really. This just seems like a hilarious
card to play against someone; “You! Out of my
house! Don’t let the door hit you on your way
out!” Obviously, right now things are just a bit
too fast for this to work out, but it’s something
to perhaps keep an eye on for future reference…
Just like yesterday,
this is the ridiculously fun kind of card that
makes group games silly and amusing. This and
mana help to promote amusing politics during a
game; there aren’t too many cards that are like
this. Having the appropriate mana and this
untapped during a group game is like being the
Great Dalmuti and ordering people around at your
whim...or something like that…
While I think that
playing this in limited is folly, I’ve seen a fair
number of people Doored out of games in sealed,
even a couple here and there in draft. It’s
clunky, but if your deck can support it, then give
it a shot.
Constructed: 2.0
Casual: 4.5
Limited: 2.0
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Jeff Zandi
5 Time Pro Tour
Veteran
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Door to Nothingness
Now that I've become a big fan of Sunburst, I
think lots of limited decks
(and some good constructed decks) will start
finding more ways to create all
five different colors of mana. This card is good
because it says "Target
Player Loses The Game". This gets to the essence
of the game pretty
directly. A ten mana trick is hard to pull off,
however, and I don't see how
this card will ever be extremely dangerous. Better
in the sneaky world of
constructed than it is in the hurry-up-and-win
world of limited.
CONSTRUCTED: 3.0
CASUAL: 4.0
LIMITED: 2.0 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Door to Nothingness:
Admit it, you want to
built the Door to Nothingness Deck. I admit it at
least. I know I’ll never win a tournament with it,
but that’s not the point. It’s just fun to try.
Obviously some form of Gilded Lotus, Tap/Untap
Card deck could somehow pull this out as a combo,
but odds are slim it will be tournament worthy.
But I’m still building
it.
Constructed:
1
Casual:
5
Limited:
1
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX) |
Door to Nothingness
Autowin cards are
always fun. This one is the ultimate "I Win"
card though. It is a little costly to cast and
activate. Also, when you play it, your opponent
gets one more turn to try and get rid of it
and/or win, because it comes into play tap.
I'd expect casual
players to be all over this card. Limited
players love this card, but the activation is a
bit tough. Even with all the mana helping, it
can be a bit difficult to use. If you can get
the color base to handle it, it might be worth
it.
Constructed: 2.5
Casual: 4
Limited: 2
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Jason
Chapman |
Door to Nothingness is
one of those cards where I ask "why?" Most of the
alternate win condition cards that WotC has
printed are awful and this is no exception. Sure,
you could build a deck around it but why? For a 1
turn wait, 10 mana, and all 5 colors you win the
game. Then again if I can generate 10 mana of all
colors I can win the game with almost any deck
already.
Constructed - Build decks with good cards instead
- 1.5
Casual - Building a
DtN deck may be fun but even when you win people
won't be laughing - 2.0
Limited - Yeah,
right - 1.0
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Andy
Van Zandt |
Door To Nothingness
This card can actually be activated pretty quick
if you try. The problem
is, you need a very solid mana fix/accelerating
deck to make it worthwhile
in limited, and you can usually spend 15 mana in
some better way in
constructed. You never know though, it may find
its place. It's much more
interesting in a casual environment. A nice
"threat" card in a group game.
constructed 1.5
casual 4
limited 2
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Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Door to Nothingness
This is one of my
favorite new cards. I swear, it will be one of
the rogue decks in tournaments. It’s probably
too slow to beat Affinity, but it’s still fun.
Get out Bringer of the Black Dawn out early,
search for Bringer of the White Dawn, then
search for Door. With Channel of the Suns,
Birds, Joiner Adept, Composite Golem, plus
forests, you should have access to enough mana.
Fist of Suns could actually be useful in
bringing out Door faster. Plus Clearwater
Goblet and maybe even Fog could be excellent
stallers. Not Tier 1 by any means, but super
fun if you can get the Joiner Adepts.
In Casual, refer to
the list of cards above.
In limited, way to
risky, and too hard to pull off.
Constructed: 2.5
Casual: 4
Limited: 1.5
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w00t |
Door To Nothingness
-
Constructed - In
standard, it's too slow, and hard to get a deck
that can get the 2x of each color, while still
being able to support itself early game. In
Extended, it doesn't have the color and
supporting itself problem, but it's still to
slow and inconsistent to be able to beat the
overflow of great decks in Extended. For the
smaller crowd of MTGO people, for Online
Extended, the deck has slightly better odds.
Where Terravore decks roam, and win tournaments,
this deck could get some wins with a similar
build. The only problem is, it will be almost
strictly worse than it's Tings (Terravore.dec)
buddy.
Casual - All Casual
players love alternate win conditions. Unless of
course, they are the other half of casual
players, who hate alternate win conditions...
Anyways, as with Battle of Wits, Test of
Endurance, Coalition Victory, etc. this will be
tried aswell. And this one is easier to build a
deck around than BoW, and will be seen alot
more. With all the mana acceleration cards,
players will be scrabbling to see who can turn
the knob of this Door to Nothingness first.
Limited - Sunburst
is the only draft deck (And if your lucky
enough, or unlucky enough, in sealed) that can
even handle this card. In that deck, most 5d
cards will be more worth your pick in the draft,
and more worth your deck when building it. You
have to be sure your opponent is OUT of artifact
destruction if you do cast this, because will
bring you to tears if you lose it.
Constructed - 1.5
Casual - 3.0
Limited -1.5
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