|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 
                          
                        
                          
                            | 
                               Image from Wizards.com
 |  | Goblin 
                              Cannon 
                              Fifth Dawn Uncommon
 Reviewed June 24, 2004
 
								Constructed: 2.1Casual: 2.3
 Limited: 2.9
 Ratings are
                              based on a 1 to 5 scale1 being the worst.  3 ...
                              average.
 5 is the highest rating
 
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 Card of the Day Reviews
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                            | 
                              
                               Chris
 Gerhardt
 
								* 
								game store owner in CA,
                                ShuffleAndCut | 
                              Goblin Cannon has the 
                              interesting scenario where you can respond to its 
                              ability over and over, up to your available mana 
                              will allow.  It's different than other 
                              abilities where sacrificing the item is a PART of 
                              the cost, so can only be used once.  On 
                              Goblin Cannon, the deals damage card text ends 
                              with a period....so you sacrifice it AFTER the 
                              damage resolves.  It works like this: 
                                Pay 2: Put "deal 
                                1 damage" (on the stackRespond before 
                                damage resolves, Pay 2: put Deal 1 damage on the 
                                stackRespond before 
                                damage resolves, Pay 2: put Deal 1 damage on the 
                                stackand so on... 
                              So as long as you 
                              respond, over and over, before any of the 
                              abilities resolve, you're cool.  Once the 
                              last damage put on the stack resolves (the last 1 
                              damage on the stack is first to resolve), the 
                              Cannon is sacrificed, but the abilities stay on 
                              the stack and resolve 1 by 1 until they are all 
                              done. 
                               
                              A good point to 
                              remember is that you can target more than one 
                              target with it. 
                              Will this work in 
                              Constructed?  I really don't know. It's 
                              colorless damage, which makes it decent. It's 
                              versatile.  But it costs 4, then more to set 
                              it off, so I'm leaning on the no side of maybe.  
                              It might be seen in block. 
                              In casual, it could be 
                              a kill engine in a deck that produces infinite 
                              mana.  But there are a LOT of cards that fit 
                              that bill, and
                              
                              Blaze and
                              
                              Fireball have more pizzazz.  Cannon could 
                              become part of a deck that packs multiple burn 
                              spells.
 Constructed: 
                              2.5
 Casual: 3
 Limited: 3.5
 
                              
  
                              Current Price:  Goblin 
                              Cannon - 
                              Darksteel - $0.96
 
                                 Combos 
                              Well With:Blaze - 
                              8th Edition - $0.59
 Fireball - 
                              Darksteel - $1.13
 
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                            | 
                              
                               Judge
                              Bill
 
                              
                              *Level 2 MTG Judge
 
 *game store employee
 | 
                                Goblin Cannon 
                                  
                                A remake of Rocket 
                                Launcher, done in Goblin style. In some circles, 
                                I've seen Rocket Launcher as a very popular card 
                                to play with. Those people can now rejoice that 
                                they can get it cheaper (or even run 8 Rocket 
                                Launchers in their deck now if they want). 
                                  
                                I've played this in 
                                quite a few of my drafts involving Fifth Dawn, 
                                and have never been unhappy to have this. 
                                Especially in 555 drafts, where removal is at a 
                                high premium. 
                                  
                                In competitive 
                                constructed, the only real use I see for this is 
                                an alternate win condition for the Ironworks 
                                decks. 
                                  
                                Constructed: 1.5Casual: 3
 Limited: 4
 |  
                            | Jonathan Pechon
 
 2 Grand 
								Prix Top 8's
 
								Multiple Pro Tour 
								appearances | 
                              Goblin Cannon   
                              As a colorless source of a whole lot of damage at 
                              once, this might conceivably provide a kill 
                              mechanism when combined with Krark-Clan 
                              Ironworks.  I don’t see another practical 
                              application for this; it’s a little too slow to 
                              take care of multiple small creatures before you 
                              end up dead, and Fireball still probably just does 
                              the job if you have access to red.      
                              It’s pretty fun to see the reprint of Rocket 
                              Launcher trying to find a niche in decks; at least 
                              it can be a measure of fun in some of the more 
                              relaxed formats.  Anything that can make a lot of 
                              mana (look at Mana Flare or Mirari’s Wake) that 
                              might not want to Fireball people can use this 
                              instead.  Optimal?  Maybe not, but at least it can 
                              be amusing.   
                              For limited, this is probably another piece of 
                              removal that you don’t want to be playing unless 
                              you really need to.  Every time I’ve had this in a 
                              deck, I’ve either chosen to play something else 
                              when it’s in my hand or felt like I just wasted a 
                              turn putting it into play.  If a game goes long, 
                              this can serve a pretty solid purpose as a low-end 
                              Fireball, but you generally don’t want to let a 
                              game go to that length if possible.   
                              Constructed:  2.5 
                              Casual:  2.5 
                              Limited:  2.5 |  
                            | 
                              
                               Jeff Zandi
 
								5 Time Pro TourVeteran
 | Goblin Cannon A salute to the Rocket Launcher of Magic sets long 
                              past, Goblin Cannon
 provides a way to deal direct damage to creatures 
                              and or players for
 colorless mana. Goblin Cannon can be activated in 
                              response to other
 activations of itself, meaning that you could 
                              activate it to do one damage
 to one creature, then respond by activating it 
                              again to deal one damage to a
 different creature and respond to that activation 
                              by activating it a third
 time to deal a point of damage to your opponent. 
                              Once you stop activating
 the Goblin Cannon, the first activation that 
                              resolves (which will be the
 last activation you put on the stack) will require 
                              you to sacrifice the
 cannon, which means you won't be able to activate 
                              it again. However,
 sacrificing the cannon is not part of the cost of 
                              using it, so the first two
 activations, which are already on the stack, WILL 
                              resolve. While this is a
 complicated explanation, I hope it shows that this 
                              card, while not exactly
 mana efficient, can be used to gain a serious bit 
                              of board and/or card
 advantage. This card will make the cut in a lot of 
                              limited decks,
 particularly in sealed decks, and will also be 
                              good in some constructed
 decks, like an Iron Works artifact deck, for 
                              instance.
 CONSTRUCTED: 3.5
 CASUAL:              4.0
 LIMITED:              3.5
 |  
                            |  Ray
								"Monk"
 Powers
 * Level 3 DCI Judge
 *DCI Tournament Organizer
 | 
                              Goblin Cannon: 
                                
                              Rocket Launcher was some good times. It was never 
                              amazingly good, but it had its uses. Goblin 
                              Cannon, being basically the same card, is the same 
                              way. Like we talked about with Infused Arrows, 
                              sometimes colorless damage is very handy to have. 
                              In this format it may actually be a bit of a 
                              hindrance, since more creatures have Protection 
                              from Artifacts, but the ability to spread the 
                              damage makes it more than worthwhile, and a solid 
                              card in limited. 
                                
                              Constructed:                 2 
                              Casual:                         2 
                              Limited:                        3 |  
                            | 
                               DeQuan
 Watson
 * game store owner (The Game Closet - Waco,TX)
 | 
                                Goblin Cannon 
                                  
                                This card is a throw back to Rocket Launcher.  
                                I'm sure many of you have either forgotten about 
                                or have never seen that card.  Regardless, what 
                                you need to know about Goblin Cannon is that you 
                                can activate it multiple times in a turn.  You 
                                just have to spend the mana and stack the effect 
                                a bunch of times at once.  Blowing up the cannon 
                                is part of the resolution, so all the other 
                                triggers will still resolve normally. 
                                
                               
                                  
                                Casual players can get better artifacts to deal 
                                damage.  However, the limited players will want 
                                to draft this as damage for a finisher or to 
                                kill off problem critters. 
                                  
                                Constructed: 2.5 
                                Casual: 1.5 
                                Limited: 3.5 |  
                            |  Jason
 Chapman
 | Goblin Cannon is really expensive and probably a 
                              wasted card for most decks. Combo decks of all 
                              stripes that produce massive (or infinite) mana 
                              will love this card, however. 
                              Constructed - Got 
                              mana? Many more efficient damage spells but good 
                              in combo - 2.0 Casual  - Not so good with multiple players - 
                              2.0 Limited - Creature removal is always good no 
                              matter the cost - 3.0 PEZ - Only useful as an alternative to Magna 
                              Mine in DrakeTides decks - 2.0 |  
                            | 
                              
                               Andy
 Van Zandt
 | Goblin Cannon Hard to say if this card's "you must use all in 
                              response" or rocket
 launcher's "must start a turn in play" drawback is 
                              bigger.  Either way, this
 card is a bit slow, and fireball is prolly a 
                              better choice in most cases-
 but it does give you a colorless source of damage, 
                              and in limited it can
 kill multiple creatures.
 constructed 2
 casual 2.5
 limited 2.5
 |  
                            |  w00t
 | 
                                Goblin Cannon 
                               
                                  
                                Constructed - Krark-clan Ironworks is the first 
                                card that comes to mind when thinking of how to 
                                abuse this. Get tons of mana with a myr 
                                incubator, than cast and kill with this. Each 
                                artifact in your deck is another life point 
                                ticking away from their head. The only other 
                                deck I think of using this, is W/X control, but 
                                doe W/X control really need any more creature 
                                kill/win conditions? 
                                  
                                Casual - Nothing to build a deck around of. You 
                                can ofcourse, with the whole Lotsa mana, lotsa 
                                damage theory. I'd like to think of it of more 
                                of a solid card to use as removal in a White or 
                                blue deck, as they have not much to deal direct 
                                damage with. Not bad, but nothing special. 
                                  
                                Limited - I love this card. It's solid removal, 
                                that can kill multiple creatures, or deal the 
                                last 4 damage. Not much to say, except this is a 
                                solid overall card. If you have mana, it has the 
                                damage. 
                                  
                                Constructed - 2.5 
                                Casual - 2.5 
                                Limited - 3.5 |      |