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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Infused Arrows
Fifth Dawn Uncommon
Reviewed June 9, 2004
Constructed: 2.2
Casual: 2.1
Limited: 3.5
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Infused Arrows is a
good card generally, but it's just not up to speed
in today's environment. By the time you've
worked out your multiple lands and get this thing
into play, your opponent could have a whole board
full of stuff, including Modular creatures that
will just laugh, then sac to Ravager when you try
to kill them. So forget that.
So how about in
Casual? While Arrows is a decent card, it
isn't what most casual players are looking for.
Removal, unless it's in a deck that's focused on
it, just isn't a highly prized ability. Casual
players want grandiose and crazy combos to win
with, and Infused Arrows doesn't fit the bill.
In limited is where
this puppy can shine. Besides its obvious ability
to flat out remove something, it's also a
versatile card you can play tricks with, a role
it's much more valuable in. Block something and
make it smaller so your creature survives and your
opponent's doesn't. Arrows is an ever
present threat for that, so your opponent must
carefully pick what he does and does not want to
attack with. And vice versa, he also needs
to be careful with what he blocks. Your 2/2 takes
out his 3/3 when Arrows takes it down a couple
notches. Arrows is almost better just
sitting there as a potential threat, making your
opponent hold back creatures both attacking and
blocking. Of
course, Arrows is only useful in decks that can
produce multi colored mana. In the draft
Sunburst deck, it's a nice sideboard, but not
necessary, as the deck barely cares what its
opponents cast. I'd consider it better in
multicolor draft decks that aren't 5 color, and in
sealed deck it really shines.
Constructed:
1.5
Casual: 1.5
Limited: 3.5
Current Price:
Infused
Arrows -
Fifth Dawn - $0.99
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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A new take on
Serrated Arrows. This is better in the fact that
you can remove multiple counters, but worse that
the power/toughness reduction isn't permanent.
This in only more valuable in casual if you are
playing a 4 or 5 color deck, as Serrated Arrows
is better with the same number of counters on
it.
I don't see this
getting played much in constructed, as it
doesn't do enough. You have to be playing a 3+
color deck, and you get to remove one creature.
For 4 mana, I would want much better.
In limited, I see
myself playing this a lot. It's removal, and
colorless removal at that. Given enough of a
push, you can draft a 5 color deck, and that is
where this would really shine.
Constructed: 1.5
Casual: 1
Limited: 3.5
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Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Infused Arrows
Sorry, Goblins and affinity are simply too fast
for these, and everything else is simply too big
for this card to make a difference. The mana
requirements secondary, even if it always came
into play with four counters, I don't think it
would be fast enough to make a difference.
It's not even that exciting for casual play,
though at least it can be a sorta fun way to kill
off a few creatures here and there. It makes a
little sense for Mental Magic at least, giving you
a way to kill off more than one creature, should
the need arise.
This is playable in draft and sealed, though not
terribly exciting. Even in a two-color deck, at
the very least it can basically kill a Grey Ogre
at sorcery speed. It's mediocre, but don't be
ashamed to play it in your deck, especially if you
can manage more than two colors. I think this is
probably just better in sealed.
Constructed: 2.0
Casual: 2.0
Limited: 3.0
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Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Infused Arrows
The first day that we
were playing with Fifth Dawn, this card completely
got by me. I had hoped that Serrated Arrows,
originally from Homelands, might be reprinted in
Fifth Dawn. When I saw Infused Arrows, I saw a
very watered down version of one of Homeland’s
best cards. However, Infused Arrows is a very
powerful card in limited as long as you can play
it with at least three different colors of mana.
Other than the Sunburst-themed deck, however, I
doubt there is much of a use for this card in
constructed. In limited, the ability for one card
like Infused Arrows to eliminate two or more of
your opponent’s creatures is almost too good to be
true.
CONSTRUCTED: 3.0
CASUAL:
3.5
LIMITED:
4.0
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Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Infused Arrows
In many limited
formats, colorless damage or removal was always at
a premium, and well worth the cost. In the
artifact heavy world of Mirrodin, where artifacts
do everything from draw cards to let you play
lands from your graveyard to throw damage at your
opponent’s face, this sort of thing is much less
at a premium. Nonetheless, Infused Arrows is still
a pretty good card. At four mana it splashes into
any deck, and even with only a sunburst at two, it
can act as removal, or a great threat during
combat. Not a top pick, but a good card to play in
your limited deck.
Constructed:
2
Casual:
2
Limited:
3
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
This card is kind of
a throwback tribute to Serrated Arrows that
people used to play quite a bit. I would have
liked this card a lot more if I could put five
counters on it. I do think there are a few uses
for it, but I'm not sure what decks it will fit
in.
I suppose that if a
deck were built that had a way to move counters
or create counters onto Infused Arrows, it might
be a bit better. That seems like a lot of work
though. Also, your counters are just until end
of turn. If they were permanent, it would be
more worth the effort.
Constructed: 1.5
Casual: 1.5
Limited: 2
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Jason
Chapman |
I think Infused Arrows
is a solid card. The cost is reasonable and well
worth it even if you can only get 2 or 3 counters.
Even better you can spread the removal around or
blow it all at once to take down something a
little bigger.
Constructed - There
are stronger removal options but this will remain
a solid card - 2.5
Casual - With more
players there are more creatures you need to kill
and this can generate card advantage - 3.0
Limited - While
there are things I would pick higher this is a
card that shouldn't be passed up - 3.5
PEZ - A little to
costly and not quite good enough for the Uncommon
slots unfortunately - 2.5
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Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Infused Arrows
A nice removal card.
“Destroy” (well, isn’t destroy, as it isn’t
damage) and creature that is a 4/4 or less at
instant speed with no additional costs. Kinda
funny how it just sits there after it does its
job. Pretty nice though. It doesn’t say
“sacrifice upon effect”, so once it’s done, you
can sac it to the Ravager, or anything else.
More valuable in constructed than in limited,
simply because you can make use of the
sacrificing, and possibly destroy/weaken a
creature effectively, but removal is removal,
which is never a bad thing in limited.
Ok in casual. You
spend for mana, then it does nothing.
Constructed: 3.5
Casual: 2.5
Limited: 3.5
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