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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Caltrops
 


Reviewed March 10, 2004

Constructed: 2.64
Casual: 2.50
Limited: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Judge Bill

*Level 2
MTG Judge

*game store employee

 Wednesday - Caltrops

For those of you that have clicked through to the reviews, thank you. This is my favorite card. Back when it was type 2 legal, I used to play it in the sideboard of my blue-based control decks, to stop the aggressive decks from being able to do damage to me. It is colorless, so no protection was able to stop it. Whenever I played, this card, my opponent would have to read what it did.

This would be great in today's Type 2, but alas, it wasn't reprinted in 8th Edition. So it is only legal in extended. It's not so good there, because there are many more answers in extended to weenie decks.

In casual, if you are playing a control or combo deck, think about playing this. It will stop all the weenie creatures and give you time to set up.

Not very useful in limited, as it affects both players, and you're likely to be hit by it too.

(As a flavor note, why does this damage attacking fliers, too? Dictionary.com has the definiton of a caltrop (as it is used here) as:

"A metal device with four projecting spikes so arranged that when three of the spikes are on the ground, the fourth points upward, used as a hazard to pneumatic tires or to the hooves of horses."

The 7th Edition art does a great job of depicting this. Since it is on the ground, why does it affect fliers?)

Constructed: 2.5
Casual: 3
Limited: 1


DeQuan
Watson


* Scrye writer since 2002

 Wednesday - Caltrops

This card was underused in constructed play for the longest time. But to be honest, there is a TON of room for this card in most decks. Casual players will think this is fun. However, sealed deck and draft players will like skip over this cards every time.

Constructed: 1.5
Casual: 2.5
Limited: 1.5


Jeff Zand
i

5 Time Pro Tour
Veteran

 Caltrops

Our nickname for this card was “Cow Traps” because it any little creatures that tried to wander over and attack you. Multiple copies of this in play can turn off most aggressive decks’ effectiveness. This card never made it very big. In limited, one copy would never be particularly useful in your deck (might have been more popular as a common). In constructed, there were simply better cards to commit to four copies of, like Wrath of God or something. Good casual card.
CONSTRUCTED: 3.0
CASUAL: 3.5
LIMITED: 2.5

Ray "Monk"
Powers
* Level 3 DCI Judge
 Caltrops

Caltrops is one of those interesting cards that seems like it should have some value to it, but just sort of falls short on implementation. The card is fun, but not very productive, and too easy to remove. Creature decks can hold back and wait for the removal to attack, and a card like Aether Flash seems to do the job much better. It’s just one of those cards that makes you think “It’s a neat idea, but…..”

Casual: 3
Constructed: 1
Limited: 2
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Wednesday-Caltrops

Well this card is the anti elf and goblin deck card. This card just cries out to be put into sideboards for the weenie match ups. Not a whole lot that I can say about this card. If you want to put a hurting on your friends in the casual game who are always playing tournament goblins and ef then play this main and wreck their day. In limited its just not that good as most decks will be running most of their creatures at 2 toughness and above.

Constructed 3
Casual 1.5
Limited 1.5

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

 Caltrops

They’ve tried over and over to make this card worthwhile in constructed; it’s been run through the reprint machine, and people still didn’t really play it. At best, it has seen a little play with Humility or as a sideboard card against aggressive decks with small creatures; other than that, close to zilch.

In limited, this is just boring. It’s basically only going to net you a card with the assistance of something else. It’s a very weak sideboard card, that’s about it.

You guys in the group games love making hordes of little guys; this seems to be a pretty decent way to foil them…unless you happen to have a Coat of Arms out…err…never mind, this isn’t too good, heh. Same applies to Mental Magic.

Constructed: 2.5
Limited: 2.0
Casual: 2.5
Chase

Secret Squirrel on the Pojo.com
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Boards

 Caltrops

An Urza Block card… that’s not good. I didn’t play when Urza roamed the land, but I do know that there were some crazy combos. I doubt that control has too much time for this, but it might have been decent in MBC. Blue Control shouldn’t have let any creatures that they cared about onto the field. If they let a creature onto the field, they either did it so they could gain an advantage from it, or because they didn’t care. Either way, blue wouldn’t really need something to destroy it.

In Casual, keep your creatures, even if it is at the cost of your opponent having creatures.

Constructed: 2.5
Casual: 1.5

 

 

 

 

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