Judge
Bill
*Level 2
MTG Judge
*game store employee
|
Wednesday -
betrayal of flesh
A very clunky card for constructed. Decks that
want to destroy and recur creatures have many
more efficient ways of doing it than playing
with this card. Just stay away.
In limited, though, the surprise value this can
provide is invaluable. Take out an attacker, and
put a huge blocker out from the grave to kill
another attacker. This is very high on the list
of playables in limited.
Constructed: 1.5
Casual: 2
Limited: 5 |
DeQuan
Watson
* Scrye writer since 2002 |
Wednesday -
Betrayal of Flesh
I really don't like this card. From a
constructed standpoint, this card is highly
inefficient at doing what it does. However, in
limited, it is a great card. I always take this
or play it when I am playing black. I'm not sure
that a casual player really want to use this
card, since there are a ton more cards out there
than can simulate either effect better.
Constructed: 1.5
Casual: 1.5
Limited: 4 |
Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Betrayal of
Flesh
In limited, this card’s stock started high when
Mirrodin first came out, and has only gotten
higher in the months since. Dave Williams and
lots of other pros take this card over virtually
any other uncommon card in the set.
Jonathan Pechon says ALWAYS GRAB THIS CARD AS
SOON AS YOU SEE IT in any draft, splashing a
third color if necessary. This card’s
two-for-one ability, when Entwined, is every bit
as good as Grab the Reins, probably better. In
the world of constructed play, however, this
card costs a million and can’t fit into too many
decks. It’s twin brother from Darksteel,
Murderous Spoils, may make it into sideboards
against decks using a lot of equipment. Strange
but true!
CONSTRUCTED: 3.0
CASUAL: 3.0
LIMITED: 4.0 |
Ray
"Monk"
Powers
* Level 3 DCI Judge |
Betrayal of Flesh
This is one expensive card. Its main cost is
high. Its Entwine is high. Its just one of those
cards you look at and go “I wish this card cost
less.” That being said, it’s STILL playable for
limited because ANY removal card is good for
limited. But overall, its one of the worst cards
I have seen made in a while.
Constructed: 1
Casual: 1
Limited: 3 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Wednesday-Betrayal
of Flesh
Betrayal of Flesh is pretty cool artwork wise
but Im not fan of the card myself. I think that
the cost is at least one mana too much. It is
splash able but that doesn’t make the cost
better in this card. The entwine cost is also
too high in my opinion. In limited I havent
played the card but might if the removal is too
light. In casual play I just don’t see people
running it as there are cheaper cards that are
better.
Constructed 1.5
Casual 1.5
Limited 2 |
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Betrayal of
Flesh
This simply costs far too much to be able to
find play in standard nowadays. For six mana,
you need to be breaking a game open or sweeping
the board; this most likely won’t accomplish
either of those. There aren’t a lot of
reanimation strategies available, but this just
doesn’t cut it, even at instant speed.
I can see this being more fun and feasible in
casual play. There are plenty of monsters that
would be happy to jump out of your graveyard and
resume the pounding of your opponent’s skull(s).
It’s not terrible, at the very least…for B5, I
don’t think you should be worried about casting
this spell in Mental Magic; probably better to
play it as a land, or as Tsabo’s Decree if you
can capitalize on the possibility of mass
removal.
This is definitely a limited bomb, good enough
to be able to be splashed into many different
decks simply based on the power of it. Casting
this during your opponent’s attack step should
end up killing two of your opponent’s creatures
and putting your best (dead) creature back into
play; this should probably win you a game, if
you entwine it.
Constructed: 2.0
Casual: 3.0
Limited: 4.0 |
Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Betrayal of
Flesh
Zombify, destroy a targetable creature, or both
for 6 mana. I personally don t like this card,
but I can see it getting played a little. I don
t think it s necessary in constructed. Black has
plenty other removal. The only reason you would
play this would be to entwine and destroy a
black or artifact creature. I don t think the
cost is worth it.
In Casual, why play control?
In Limited, it s a nice effect but destroying
1/5 (to 1/7) of your mana base per effect isn t
really worth the trouble.
Constructed: 2
Casual: 2
Limited: 2.5 |