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Pojo's Magic The Gathering
Card of the Day
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Arcane
Denial
Reviewed March 08, 2004
Constructed: 2.35
Casual: 2.83
Limited: 2.10
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based on a 1 to 5 scale
1 being the worst. 3 ...
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Card of the Day Reviews
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Judge
Bill
*Level 2
MTG Judge
*game store employee
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Monday - Arcane
Denial
Well, I figured it was high time to stop
reviewing Darksteel cards (at least for my
week). For my first offering, we get a card that
is often compared to a card in Darksteel (Vex).
The card disadvantage is the same - your
opponent draws one more card than you do (in
most cases). It is a 2 mana splashable hard
counter, so if you have trouble getting to
double blue mana, this may be of some help. You
do get a card to replace this, so it's not all
bad.
In casual, this will see some play, as a splash
to counter bombs, as well as a pacifist way to
prevent total wrath coming your way.
In limited, I don't remember ever needing this.
I've almost never played a counterspell in any
limited format.
Constructed: 3
Casual: 3.5
Limited: 2 |
DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* Scrye writer since 2002 |
Monday - Arcane
Denial
This card was considered a really good and
highly usable spell counter at one point. But as
the dynamics of Magic have changed, I think this
card's stock value has fallen. This is the cards
that Vex keeps getting compared to. I think at
one time it was good, but not these days.
For casual players, I guess it's OK. It's fun
and everyone gets to draw cards. There isn't a
limited format to really utilize this. However,
I would say that it would be pretty bad even if
there were.
Constructed: 2
Casual: 3
Limited: 1 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Arcane Denial
Sigh, I miss counterspell.
Ok, that joke is getting old. But seriously,
Counterspell is the card by which all other, uh,
counter spells are compared. Arcane Denial,
admittedly is one of the better cards as far as
counter spells are concerned, and are well worth
playing, but the card draw for your opponent
makes it weaker.
On the other hand, it does have the benefit of
becoming a funky sort of Frantic Search by
casting, and then Arcane Denial-ing your own
spell.
Casual: 4
Constructed: 4
Limited: 4 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Monday-Arcane Denial
This card is spell is not one that I would
personally wan tot run as it give the person I
am playing against card advantage. The nice part
is that you also get to draw a card during the
next upkeep but your opponent will have netted
three cards to your one. In casual play I would
just play counter spell instead. In limited this
card is actually worse in my opinion. Im not a
fan of this card but if you want ot play a multi
colored deck and have access to a counter that
is spashable this will do.
Constructed 2
Casual 1.5
Limited 1.5 |
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Arcane Denial
The days when this was a premiere card in
constructed are have passed by, for the most
part. However, this certainly still does a
pretty good job in 1.5 and Type 1; it’s been
supplanted by many of the other cards available
in modern times, but it’s still an option. Back
in the day, this was the best available
splashable countermagic that mana could buy.
In limited, I honestly can’t remember what the
value of this card was. Since Vex is not
considered playable nowadays, I would suspect
that this would also be considered poor in terms
of modern limited play. It still says, “Counter
target spell,” on it…that has value no matter
how you look at it.
Casual play is where this card probably shines
nowadays. It’s sorta like a more entertaining
version of Counterspell, if that makes sense.
You *need* to know this card for Mental Magic;
U1 is such a common casting cost, you’ll be
looking for alternate uses pretty quick. Don’t
forget that you can counter your own spells, as
well, for the purposes of drawing the extra
cards.
Constructed: 3.5
Limited: 2.0
Casual: 4.0
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Arcane Denial
Hmm. A hard counter that lets you draw a card
later. It also gives your opponent more cards.
This actually isn’t that bad because they might
have to discard something during their cleanup.
But it is an extra card for your opponent which
translates to more things that you would have to
counter. Again, Mill deck maybe. Otherwise, I
would just play good ol’ counterspell. The fact
that you only have to pay 1 blue mana doesn’t
help it much.
In Casual, Control isn’t that popular of an
archetype. You’re also giving your opponent
cards. I’d pass.
I’ve never played limited with this set (and
also all of this week’s cards) so I have no
idea. So no limited ratings for me this week.
Constructed: 2
Casual: 1 |
Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut.com |
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