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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Snap
Urza's Legacy
Reviewed November 16, 2004
Constructed: 2.9
Casual: 2.6
Limited: 3.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Ummm... boring.
So you can keep your mana available, which has
always been important to control, especially Blue
control. Too boring for casual, but could be
useful in limited.
Constructed:
2.5
Casual: 1
Limited: 3
Current Price:
Snap -
Urza's Legacy - $0.20
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Judge Bill
*Level 2
MTG Judge
*game store employee
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This, along with
Cloud of Faeries, exists in decks together for
one of two reasons:
(a) Increase your
mana (by playing lands that tap for more than
one mana), or
(b) Increas your
spell count (for a lethal Mind's Desire).
An OK bounce spell
otherwise, but not something I would absolutely
need.
Constructed: 2.5
Casual: 2
Limited: 3
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Jeff Zandi
5
Time Pro Tour
Veteran
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Snap
Nobody loves bounce effects more than me, but
somehow, Snap was just not a
very important card when it came out, either in
limited or in constructed
formats. Like many cards that untap mana as part
of their effect, Snap ends
up being essentially free of cost to cast as long
as you have the mana
available to cast it. This detail is only somewhat
valuable occasionally,
and reminds me of the paradox of banking that says
if you need money and
don't have many assets, the bank CANNOT lend you
money but you if HAVE money
and lots of assets and DON'T NEED loans as much,
the bank is more than happy
to loan you money. Anyway you look at Snap,
however, it's just an average
bounce spell at best, slightly worse overall than
Unsummon and a mile away
from an all-purpose bounce spell like Boomerang.
CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 2.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Snap
It's a free
Unsummon! How bad can it be? Seriously, I was
always a big fan of Unsummon ad a combat trick,
and even now I sometimes splash Consuming Vortex
in limited. The fact that the card is basically
free is amazing, and that when combined with
certain mana acceleration tools can actually gain
you mana makes it a great card. Even in Casual,
its powerful without ruining someone's fun, and in
limited it was great in a rather slow limited
environment.
Constructed: 4
Casual: 4
Limited: 4 |
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
Snap comes from a long
line of "bounce" spells. It's main advantage is
that if it is successful, it essentially becomes
free. Obviously there are a lot of things you can
do with a "free" spell. Usually this card ends up
in combo decks so that they can generate more mana
and/or play more spells in one turn.
As far as bounce spells go, it's pretty good. It's
worth putting in many decks if you are looking at
filling a slot to return permanents. The thing to
remember is that this spell only returns
creatures.
Constructed: 3
Casual: 2.5
Limited: 3 |
Paul
Hagan |
Snap --
I have absolutely no complaints about this card at
all. You can't have a bounce spell that does
anything beyond bouncing a creature (which this
does -- untap two lands) that costs less than two.
So you are getting a great effect for about as
cheap as it will be printed. Don't forget, you can
abuse this card if you have any land that produces
more than one mana when tapped (see: Tolarian
Academy, Ancient Tomb, etc.) I'm going to give it
a 3.5 in Constructed and Casual, but that is only
because I reserve my 4.0s and higher for cards
that start to define meta-games, which this card
doesn't quite do.
For limited play, I am always a fan of any form of
removal, especially cheap removal. Snap fits the
bill, and if I am playing blue, it will make the
cut. I'm giving Snap a 4.0 on the grounds that it
is about as good as blue removal in limited will
get.
Constructed Rating: 3.5
Casual Rating: 3.5
Limited Rating: 4.0 |
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