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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Daze
Nemesis Common
Reviewed November 18, 2004
Constructed: 3.3
Casual: 2.2
Limited: 2
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
One of those cards
that fits right into a Control mage's deck.
You can be tapped out, and the threat of it still
looms over your opponent's head. They must
always be wary and conscious of it.
Constructed:
3
Casual: 1
Limited: 2.5
Current Price:
Daze -
Nemesis - $1.59
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Judge Bill
*Level 2
MTG Judge
*game store employee
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I remember this fondly from the old days when
counters were actually good, rather than the
crap they're feeding us now. With this card, you
can return an Island to your hand to make them
pay 1 more mana. Great for the surprise factor,
as few people expect a tapped out mage to do
anything unless they're playing Type 1.
I don't like counters in casual, and I like them
even less in limited, but this does its job in
competitive constructed.
Constructed: 3
Casual: 1.5
Limited: 1
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Jeff Zandi
5
Time Pro Tour
Veteran
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Daze
Daze slowly emerged from anonymity to become a
very popular and important
card for block constructed decks. Daze eventually
saw good use in Standard
decks both in very control-oriented blue and
blue/white decks as well as
aggressive/control mono blue decks. In limited,
this card is hit or miss,
providing an important way to counter an
opponent's spell in the early game
but becoming much less useful later in the game
when the opponent has more
lands in play.
CONSTRUCTED: 3.5
CASUAL: 3.5
LIMITED: 2.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Daze
This is a great
counterspell. Its surprise value is fantastic
since you can be tapped out and still cast it, and
in the Rising Water's Deck it was often a hard
counter for free, which is amazing to have. I
don't think I'd play it in limited or casual, as
its not that fun for casual, and for limited, your
opponent's deck would have to have a perfect curve
to it for you to catch them with this often enough
to be useful.
Constructed: 3
Casual: 1
Limited: 1 |
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
This is like a
different form of force spike. Many times it's
free when you use the alternate casting cost. It
can come as a surprise since you can play it with
no mana available. You can't always rely on it to
stop a spell, but sometimes one mana is all that
it takes to ruin your opponent's plans. Also, if
you need to replay a land for some reason or need
to discard a land to something (like Trade
Routes), this can help those causes as well.
Constructed: 3.5
Casual: 3
Limited: 2.5 |
Paul
Hagan |
Daze --
I absolutely love Daze. Bouncing an island is such
a small drawback to pay for playing a free
counterspell, and the actual casting cost isn't
unreasonable. Daze is also extremely useful once
your opponent knows you are playing it, since they
will sometimes opt to try and play around it,
giving you, the control player, a little bit more
time to set up whatever your win is going to be.
In limited, I'm usually not a fan of playing with
any form of counterspells, since you usually want
to try and keep up on dropping creatures. This
drawback really doesn't apply to Daze; therefore,
it will occassionally make the cut. I wouldn't go
out of my way to play it, but I also wouldn't put
it in the chafe pile right away, either.
Constructed Rating: 3.5
Casual Rating: 3.0
Limited Rating: 2.5 |
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