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Pojo's Magic The Gathering
Card of the Day


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Daze 
Nemesis Common


Reviewed November 18, 2004

Constructed: 3.3
Casual: 2.2
Limited: 2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

One of those cards that fits right into a Control mage's deck.  You can be tapped out, and the threat of it still looms over your opponent's head.  They must always be wary and conscious of it. 

Constructed: 3
Casual: 1
Limited: 2.5

   Current Price:
Daze - Nemesis - $1.59
 


Judge Bill

*Level 2
MTG Judge

*game store employee

I remember this fondly from the old days when counters were actually good, rather than the crap they're feeding us now. With this card, you can return an Island to your hand to make them pay 1 more mana. Great for the surprise factor, as few people expect a tapped out mage to do anything unless they're playing Type 1.
 
I don't like counters in casual, and I like them even less in limited, but this does its job in competitive constructed.
 
Constructed: 3
Casual: 1.5
Limited: 1
 


Jeff Zandi

5 Time Pro Tour
Veteran

Daze
Daze slowly emerged from anonymity to become a very popular and important
card for block constructed decks. Daze eventually saw good use in Standard
decks both in very control-oriented blue and blue/white decks as well as
aggressive/control mono blue decks. In limited, this card is hit or miss,
providing an important way to counter an opponent's spell in the early game
but becoming much less useful later in the game when the opponent has more
lands in play.
CONSTRUCTED: 3.5
CASUAL:           3.5
LIMITED:          2.5

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
Daze

This is a great counterspell. Its surprise value is fantastic since you can be tapped out and still cast it, and in the Rising Water's Deck it was often a hard counter for free, which is amazing to have. I don't think I'd play it in limited or casual, as its not that fun for casual, and for limited, your opponent's deck would have to have a perfect curve to it for you to catch them with this often enough to be useful.

Constructed: 3
Casual: 1
Limited: 1


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

This is like a different form of force spike. Many times it's free when you use the alternate casting cost. It can come as a surprise since you can play it with no mana available. You can't always rely on it to stop a spell, but sometimes one mana is all that it takes to ruin your opponent's plans. Also, if you need to replay a land for some reason or need to discard a land to something (like Trade Routes), this can help those causes as well.

Constructed: 3.5
Casual: 3
Limited: 2.5
Paul
Hagan
Daze --

I absolutely love Daze. Bouncing an island is such a small drawback to pay for playing a free counterspell, and the actual casting cost isn't unreasonable. Daze is also extremely useful once your opponent knows you are playing it, since they will sometimes opt to try and play around it, giving you, the control player, a little bit more time to set up whatever your win is going to be.

In limited, I'm usually not a fan of playing with any form of counterspells, since you usually want to try and keep up on dropping creatures. This drawback really doesn't apply to Daze; therefore, it will occassionally make the cut. I wouldn't go out of my way to play it, but I also wouldn't put it in the chafe pile right away, either.

Constructed Rating: 3.5
Casual Rating: 3.0
Limited Rating: 2.5
 

 

 

 

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