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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Cephalid Illusionist
Champions of Kamigawa
Reviewed November 19, 2004
Constructed: 2.8
Casual: 1.4
Limited: 1.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Uh...yeah, what Judge
Bill says.
Constructed:
1.5
Casual: 1
Limited: 1
Current Price:
Cephalid
Illusionist -
Torment - $0.59
Combos Well
With:
Reanimate
- Tempest - $3.30
Sutured
Ghoul - Judgment - $1.21
Hermit
Druid - Stronghold -
$1.38
If you
are interested in the en-Kor creatures that Judge
Bill mentions below, then just use our
Search Site and type en-Kor into the
search bar at the top. That will give you a
list of all the en-Kor creatures! |
Judge Bill
*Level 2
MTG Judge
*game store employee
|
First, there was Angry Hermit. This deck used
Hermit Druid to put all of your cards into
your graveyard (as you didn't play any basic
lands), then
Reanimate a
Sutured Ghoul and smash for the win.
Then they banned Hermit Druid. Now, players had
to find a way to get all those cards in the
grave to win.
So, we get a second deck in Extended playing the
en-Kor creatures. They target this guy a bunch
of times, put their library into their
graveyard, and their Sutured Ghouls are back in
business.
Unfortunately, outside of this niche deck, this
card has absolutely no use. In any format.
Constructed: 3.5 (in the one deck), 1
(everywhere else)
Casual: 1
Limited: 1
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Jeff Zandi
5
Time Pro Tour
Veteran
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Cephalid Illusionist
The Illusionist became a tricky little accessory
to some block constructed
decks as an interesting way to put more cards into
your own graveyard to get
your deck to Threshold more quickly and to put
cards into the graveyard that
you might be able to recycle back into play or
into your hand. In limited,
this card was not particularly useful, and the
questionable usefulness of
its primary ability was offset by the ability of
your opponent to run your
deck out of cards by repeatedly targeting the
Illusionist with non-lethal
abilities that activate the Illusionist's
"ability" to put three cards from
the top of your library right into the graveyard.
CONSTRUCTED: 2.5
CASUAL: 2.5
LIMITED: 2.0 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Cephalid Illusionist
While I understand the theme of the past two
weeks has been cards played in the last extended
PTQ, the fact remains that most of these cards are
horrible on their own, and this card is no
exception. A two mana 1/1 creature with an ability
to do a very small Fog ability for a very high
cost is not a stunning card one would look for
when playing Magic, whether it be limited or
constructed. I understand the combo deck its used
for now, but the card really gives me the same
feeling Putrid Imp does from Monday, which is that
this is a card played only because all the good
cards for this deck have already been removed, and
this is what we are left with.
Constructed: 1
Casual: 1
Limited: 1 |
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
I can honestly say that I have zero, zilch, nada,
none, absolutely no experience playing this card.
This may be a first for me here on Card of the
Day. So my review today is simply on perception.
However, if I've NEVER played this card (included
test decks and the like), I'm going to assume it's
not so good.
Constructed: 1.5
Casual: 2
Limited: 1.5 |
Paul
Hagan |
Cephalid Illusionist --
I'm not sure why I would ever play this card. It
has a disgusting drawback of forcing you to mill
anytime it is targeted, and it's activated ability
is pretty subpar. I usually wouldn't play a card
that prevented all combat damage in the first
place (except Moment's Peace), so I'm not sure why
I would play one that was limited to just a
creature I control. Boo on this man in both
Constructed and Casual play.
In limited, Cephalid Illusionist should be one of
the first cards in your Cheerleading Squad. It
usually will come as a 14th or 15th pick in a
pack, and should usually be number one going out
of the stack of cards that you *might* play. 1/1s
for two mana that have no useful abilities don't
win games.
Constructed Rating: 1.0
Casual Rating: 1.0
Limited Rating: 1.5 |
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