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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
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Reach
Through Mists
Champions of Kamigawa
Reviewed October 12, 2004
Constructed: 2
Casual: 2.1
Limited: 2.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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our
Card of the Day Reviews
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Scott
Gerhardt
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A deck thinner on it's
own. While this is one of the 3 needed for
Unspeakable, it's not disgusting on it's own.
It's a solid, cheap deck thinner for blue -
something that is far from bad. It's also
something nice to splice things onto since it's
really cheap. I think it will mostly go into
decks to bring out the beast, but, I wouldn't be
shocked to see some rogue decks running it for "When
you play an Arcane..." type effects, to splice on,
or just to thin the deck some. Sometimes the
most innocent cards can be pretty brutal.
In limited, if you're
short, play it. If you have an easy 40 without
it, cut it. The most fantastic filler you can
find, but generally, that's all it is, unless of
course you have a lot of Arcane-casting or splicing
effects there too.
Constructed: 3.5
Limited: 2.5 |
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Reach Through Mists
could probably read: "U: You may play your
deck with one less card than minimally required."
It's best use is to sort of thin your deck, which
has the most effect with a smaller deck, such as
in limited (40 cards). It helps you get to
the cards you want to see faster.
In constructed, how
good this card will be depends on whether it can
find a deck that abuses Arcane spells. That
feature is what may set it apart from mediocrity.
If it doesn't find a deck, it's essentially
worthless.
In casual, card draw
is boring. It's not bad...just boring.
Constructed:
2.5???
Casual: 2
Limited: 2.5
Current Price:
Reach
Through Mists -
Champions of Kamigawa -
$0.91
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Judge Bill
*Level 2
MTG Judge
*game store employee
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OK, we have our
usual one mana cantrip type card right here. It
has arcane, so if a deck comes along that abuses
arcane, this will likely fit right in. It is an
instant, so you can keep your mana open for the
longest possible time. And it replaces itself.
Excited yet?
Neither am I.
Casual, I've got one
card for you: The Unspeakable. (See Sift Through
Sands. Oops, that's two cards.)
In limited, it's an
OK filler card. Blue is the worst color of
Champions for limited play, so it would take a
lot for this to become filler. If you needed it
though, it's there.
Constructed: 2.5
Casual: 4
Limited: 2
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Jeff Zandi
5
Time Pro Tour
Veteran
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Reach Through Mists
Reach Through Mists is what I like to call a
"little card", a card that
cannot win the game for you, but which performs a
small but valuable
function for your deck. In limited, this card can
help you "reach" deeper
into your deck for the bomb card you need to win
the game. In constructed
decks, four copies of a card like this can help
you to churn through your
deck faster. Presumably, in any format, there will
be ways to optimize this
card's usefulness by including it with cards that
have Splice with Arcane.
One caution where limited play is concerned...you
walk a very thin line
including this card, or multiple copies of this
card, in you sealed decks or
draft decks. In limited play, you must be sure
that every card in your tiny
forty card deck pulls its own weight. That means
you have to do some good
evaluating of your cards before you include Reach
Through Mists over a
possibly marginal creature or some other card.
CONSTRUCTED: 2.5
CASUAL: 2.5
LIMITED: 2.5
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Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Reach through Mists
It’s an Arcane spell,
and it’s a cantrip spell that.. Oh well, it
doesn’t actually do anything, but it is a cantrip
and it is Arcane. I doubt we’ll see it as a super
card in constructed, but in casual, you know you
want to build the Unspeakable deck, and so you
need four of this bad boy, and in limited, it is
Arcane and makes you basically have a 39 card
deck, so is worth playing.
Constructed:
1
Casual:
3
Limited:
3
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DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
This card is just
dull. It is one of three or four different cards
in Champions that lets you draw cards. It may find
it's way into some blue decks. It might find its
way into combo decks. However, it's not going to
be one of my first choices when deckbuilding.
In limited play, this is a much stronger card. In
some ways, it's a must play card for sealed and
draft formats. Casual players can make use of
this, but honestly, they've got better choices to
work from.
Constructed: 2.5
Casual: 2
Limited: 3.5 |
Paul
Hagan |
Reach Through the
Mists --
I'm not diggin' this card too much. Why? Because
it doesn't do anything. It wastes your mana. "Gee,
I drew this card. OK, let me spend a mana so I can
lose it and draw another." Yes, it thins your
deck, but so does Chromatic Sphere, and at least
Sphere fixes your mana. If you are looking to
build a deck entirely based around Arcane cards,
this might be worthwhile, but otherwise, just play
Serum Visions.
Anyone playing casually has access to a ton of
better cards than this one, so again, if the deck
is centered around Arcane, then pass it up. If the
deck *is* Arcane, then I'm still not sure I would
play it -- depends on what exactly I wanted to do.
In limited, I might be a little more tempted to
play this card, but at the same time, I can
usually find 23-24 better cards in my pool to play
over this.
Constructed Rating: 1.5
Casual Rating: 1.5
Limited Rating: 2.0 |
Andy
Van Zandt |
Reach Through Mists
One mana cycling means it doesn't hurt to have it
in the deck to start with,
plus if you have splicing or effects that use
arcane, this'll net you
that much more advantage. Not much to say about
it, its purpose is clear.
constructed 2.5
casual 2
limited 3 |
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