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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
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Boseiju, Who Shelters All
Champions of Kamigawa Rare
Reviewed October 22, 2004
Constructed: 3.25
Casual: 2.60
Limited: 1.10
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Nice, anti-control.
The question remains, however, whether permission
is viable in the new Type 2. I haven't seen
a lot that says it's a powerhouse, but who
knows. We should have a better idea after
states. Or perhaps the Kamigawa subsets will
lean more in that direction.
In casual, you just
shouldn't be worried about permission, unless you
know someone that's running it in your circle.
In that case, it's great.
In limited, nope,
nope, nope. And did I say nope?
Constructed:
3
Casual: 1.5
Limited: 1
Current Price:
Boseiju,
Who Shelters All -
Champions of Kamigawa - $9.16 |
Judge Bill
*Level 2
MTG Judge
*game store employee
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The primary use
people have been talking about getting out of
this is to make sure a Tooth and Nail resolves.
Do you remember the
metagame of Onslaught Block Constructed? In
Onslaught block, there were no counter decks.
Therefore, people felt free to run the Pit
Fighters and Akromas and other huge fatties,
because they weren't going to be countered.
In my opinion,
you'll see a lot of the same situation at Champs
tomorrow (if you are going). So I wouldn't
bother playing with this, as I don't see the
need for the effect. If you do think you'll see
some counter decks, I'd put this in the
sideboard, as I don't think there will be a lot
of them.
In casual, who plays
counterspells?
In limited, what
instant or sorcery is there that you absolutely
need to force through? And if there is one, what
counterspells are worth playing?
Constructed: 2.5
Casual: 1.5
Limited: 1
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Jeff Zandi
5
Time Pro Tour
Veteran
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Boseiju, Who Shelters
All
This is one of the most talked about rares in
Champions of Kamigawa for
contructed play. Tapping Boseiju for mana insures
(at the cost of two life)
that an instant or sorcery played using that mana
cannot be countered by
spells or effects. The problem with combo decks is
the simple issue of
whether or not a control deck will counter your
combo deck's key spell. This
legendary land settles that problem easily. The
real issue will be how many
of this land to include in your deck and/or
sideboard since your opponent
can destroy your Boseiju with land destruction or
simply by playing a
Boseiju of their own. (thanks to the new legendary
card rule) In limited
play, this card is far less interested. In
limited, you simply will not
encounter enough counter magic to make it worth
your while to waste a spot
in your deck for Boseiju.
CONSTRUCTED: 4.5
CASUAL: 4.0
LIMITED: 1.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Boseiju, Who Shelters
all
It’s a tree that
doesn’t product green mana, and for that reason
alone, I mark it down several points. How can a
tree not product green mana? What the darn? I
definitely see this card seeing play, though, as
its ability will be great against counter heavy
decks, though not often used as two life a hit can
add up quick. The fact that the ability cannot be
stifled because it’s a mana ability makes it all
the better. This card will see some play, if only
in sideboards, and multiplayer casual decks.
Constructed:
3
Casual:
3
Limited:
1
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DeQuan
Watson
* game store owner |
This card seems to be
the most sought after land at this point. The
ability is neat, but what people have to look at
is the fact that it doesn't produce mana on it's
own. To be honest, it even cost you two life to
get mana from it. I do like the effect of the card
too though. I see it being more of a sideboard
card against blue decks than anything else. In
limited play, the card is almost worthless, unless
you plan on trading it away after the draft.
Constructed: 3.5
Casual: 3
Limited: 1 |
Paul
Hagan |
Boseiju, Who Shelters
All --
This card seems really, amazingly,
over-the-top...OK. It's obviously a sideboard
card, and you probably don't want to dedicate too
much room to it. I do think almost every deck
should be running at least a few, if only because
I think every deck can probably use the help
against control. It works with every color, which
is another benefit, but you don't want to see more
than one or two per game -- it gets excessive
after that.
No one cares about this in limited. Pass.
Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 1.0 |
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