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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
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Azusa,
Lost but Seeking
Champions of Kamigawa
Reviewed October 5, 2004
Constructed: 2.4
Casual: 3
Limited: 2
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Scott
Gerhardt
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This card screams to be
played with all the blue guys that return lands for
effects. If you can draw additional cards,
Azusa can also be good. There are a lot of
very versatile uses for this card. Of course,
a 1/2 for 3 is not good stats at all, so they'll
likely kill it without too much problem. At
least you can use the ability the turn it comes into
play if you have the lands.
Look for this card to
be comboed with other things, especially in block
constructed. In type two and even extended,
people might try to abuse this like the did
Exploration.
In limited, it's
pretty bad. It will often not really do
anything for you, so I don't really see a reason to
play it.
Constructed: 4
Limited: 1.5 |
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Combo combo combo!!
Get your lands into play the TURBO way! (See
Bill's write up below).
For only 3 mana, Azusa
does some fun tricks for you, plus doubles as an
attacker if you need it to. We'll see if the
Type 2 version of the Turbo Land deck catches on.
If so, this will be amazing. If not....
In limited, this could
be interesting, if you have a few things that are
mana intensive, and you play heavy lands. In
casual, you can run the Turbo Land casual version
and have a ton of fun!
Constructed:
3
Casual: 4
Limited: 2.5
Current Price:
Azusa, Lost
but Seeking -
Champions of Kamigawa -
$6.52
Combos
Well With:
Soratami
Cloudskater -
Champions of Kamigawa -
$0.39
Crucible of
Worlds -
set - $6.87
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Judge Bill
*Level 2
MTG Judge
*game store employee
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From the creators of
Fastbond and Exploration, we have an exciting
new sequel. It slices, it dices, it attacks for
2. Not only that, you can put 2 extra lands in
play each turn, not just one. Now playing at a
theater near you.
OK. So we have this
deck called "Turboland." Its whole idea was to
put multiple lands into play each turn. This
would fit great in that deck, as not only do you
get to drop double the lands, you can attack
while you are at it.
In standard, not
that exciting unless you want to play combo:
(from Starcity)
Azusa,
Soratami Cloudskater, and
Crucible of Worlds. In the mid-to-late-game,
they form an impressive combined card-drawing
and mana engine. Imagine it with me: you've got
six mana on the table, a Cloudskater, and Azusa,
and a Crucible. Azusa makes your first three
card draws cost half the mana (tap three mana,
pick up a land and draw a card, discard the land
you picked up, play it from the graveyard
untapped).
There may be some
casual fun things out there to accelerate to
your fatties. A decent card all around.
Not for limited
play, as the ability is only good in the early
game, and if you are able to make use of this
ability in the early game, then you're most
likely short on spells in your hand.
Constructed: 3
Casual: 4
Limited: 2
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Jeff Zandi
5
Time Pro Tour
Veteran
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Azusa, Lost But
Seeking
This Legendary Human Monk is desperately
seeking...SOME kind of useful
ability. In most games, constructed or limited,
the ability to put
additional lands into play is only good early, if
at all. Joe Azusa here
costs three mana. How exciting will it be to play
an extra land on turn
three? Not very exciting. To make a card like this
good, you need a very
focused (re: COMBO) deck.
CONSTRUCTED: 1.5
CASUAL: 3.0
LIMITED: 2.0 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Azusa, Lost but
Seeking
This card is one handy
way to ramp up your mana. With a first turn elf,
Azusa comes down on turn two and suddenly you have
a great mana ramp up. The hard part is getting
mana in your hand. While this is not the best ramp
up card ever, its going to see some play in combo
decks and some decks with a lot of card draw, and
fits pretty nice as a casual deck card. In
limited, its pretty unreliable as a mana
acceleration tool, so I wouldn’t suggest it,
unless you just wanted another creature…
Constructed:
3
Casual:
3
Limited:
1
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DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
I'd expect very few
players to be happy about this. Combo decks can
definitely use this, but beyond that, it seems
sort of week. TurboLand might play it. And
honestly, I could even see enchantress decks
playing one or two of them. Overall though, I
think it holds very little value.
Constructed: 2.5
Casual: 1.5
Limited: 1.5 |
Paul
Hagan |
Azusa, Lost But
Seeking --
At first glance, I was *really* liking Azusa, but
after I had a chance to think about it, I'm not so
sure she is that good. People will obviously begin
to compare her to Exploration, but there are a
couple of huge differences. First, Exploration
really allowed you to explode out of the gates
with your mana; Azusa makes you wait a turn or
two. Second, Exploration was hard for some decks
to get rid of; Azusa can be taken out by almost
any deck. Finally, Exploration really was in a
different time, when there were silly cards like
Horn of Greed; Azusa is in a calmer, gentler
environment. I won't degrade the card entirely,
though -- think of the fun with Azusa, Crucible of
Worlds, and anything that allows you to sacrifice
a land for a cool effect.
Outside of tournaments, I'm not sure why you would
play Azusa over Exploration, unless you just can't
find the older, better variant of this ability.
It's all around weaker, especially because its a
creature, so I'd say just pass it up. However, I
won't say that the card is completely without its
uses in the right deck, so props to anyone who
finds a way to use and abuse this card.
In limited, Azusa seems pretty sub-par unless you
are attempting to do something tricky with your
cards, which I would usually recommend against.
Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 2.0 |
Andy
Van Zandt |
Azusa, Lost But
Seeking
Super Exploration! But more expensive and
fragile. Because of that, while
I do expect her to show up in moonfolk decks (she
seems tailor made to do
rude things with the spirit, counter, and
cloudskate ones), I don't see her
doing much else. She gets a 3 in limited just for
how good she is at that,
though.
constructed 2
casual 3
limited 3 |
Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Azusa, Lost but
Seeking I’m
not too sure about this card. Of course there’s
the obvious thing that this cards breaks a rule in
magic; playing more than one land a turn. My
response to this is, sure it does that, but can
you break it multiple times without this getting
killed? No. It has a fine ability that everyone
is going to love but I’d probably say it’s not
worth it. Green is already used to playing
multiple Bop, Elves, and other low casting cost
spells, and this ability while nice, isn’t really
needed. You’re unlikely to have more than a
couple lands in your hand, and the only way to
abuse this card is to keep drawing lands, which
green does not like to do. I guess it’ll be tried
out, but I don’t think it’s really needed in any
green deck.
In casual, it has
small toughness and power, and its ability isn’t
needed. It’s cool, but once again, people are
used to building around decks that play one land
per turn.
In limited, it’s
also out of place. Basically, you play this, get
an extra land, and this thing gets killed. How
useful.
Constructed: 2.5
Casual: 3
Limited: 2 |
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