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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com
 

Pulse of the Grid 
Darksteel Rare


Reviewed September 1, 2004

Constructed: 3
Casual: 2.3
Limited: 2.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

Meh. Card draw is always a good thing.  And this can be recurring.  It could be very interesting with bounce spells, like Boomerang, Chain of Vapor and Unsummon to keep your opponent's hand higher to keep the Pulse heading back to your hand.


Constructed: 3
Casual: 3
Limited: 3.5

   Current Price:
Pulse of the Grid - Darksteel - $1.64

   Combos Well With:
Boomerang - 8th Edition - $0.12
Chain of Vapor - Onslaught - $0.39
Unsummon - 8th Edition - $0.12
 


Jeff Zandi

5 Time Pro Tour
Veteran

Pulse of the Grid
Magic players love the old Impulse so much that when we saw Pulse of the
Grid, we thought this card could be, if not half as good as Impulse, at
least a small taste of the greatness of the old card. In constructed, this
card just hasn't panned out, at least not so far. In constructed, this card
has two problems, either of which would probably be enough to make this card
utterly terrible. The casting cost of this card is one blue mana too much.
More importantly, in constructed, the mechanism of needing to have fewer
cards in your hand AFTER Pulse of the Grid resolves (in order to get the
Pulse back in your hand) goes exactly against the kinds of decks that could
most likely use this card. This card would normally go in blue control
decks, but blue control decks usually depend on card advantage, and card
advantage is exactly what Pulse of the Grid needs you NOT to have. No good.
Maybe this card really belongs in an aggressive blue/red deck.but I don't
have more of an idea than that, maybe in the blue/red Obliterate. In
limited, this card is not wonderful, but generally playable the few times
that you end up with one.
CONSTRUCTED: 3.0
CASUAL:              3.0
LIMITED:              3.0
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer

I look at this card and I think of Frantic Search, Catalog, and other such cards and I think that this card should be playable. In the worst case, it’s a Catalog; in the best case its card search that can be used more than once a turn, so why isn’t it being played? Well, first, having cards in your graveyard (which this card can be good at) is no longer an advantage in most constructed format. Second, combo is dead right now, so there are very few cards to search for. Finally, control is pretty much dead, or at least no longer playing blue as often because all of the current counters suck in standard. So we have a perfectly good search card without a home.

 

Constructed:                 3

Casual:                         2

Limited:                        2

 


DeQuan
Watson

Pulse of the Grid was frowned upon when the set first came out. However, with control making a small comeback, it is getting looked at a bit more. It can definitely help you keep your hand loaded. Unfortuantely, the average casual player won't have much to do with this card as there are simply better card drawing tools out there. This card should make the cut in limited about 60% of the time if you are heavy into blue.

Constructed: 3
Casual: 1.5
Limited: 2.5
Paul
Hagan
 
Pulse of the Grid --

Of all of the Pulses, this one was the most overrated when it first came out. As it turns out, the decks that would like to use Pulse of the Grid typically have more cards in hand than the opposing deck anyways. This doesn't mean that Pulse of the Grid shouldn't see play -- it is still a decent card draw spell, and it is probably as good as you can get right now in Type II as far as instant-speed card-draw goes.

Casual players should shy away from this card, just because there are a billion other card-draw spells that go at instant speed, and many of them do more than "draw two, discard one".

In limited, I'll typically scoop Pulse of the Grid as a second, third, or fourth pick, but usually not before then. It can help restock your hand, and it can do it over and over, which is never a bad thing in limited.

Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 3.0
Chase

Secret Squirrel on the Pojo.com
Message
Boards

Pulse of the Grid
 
I’ve always felt that this was one of the better pulses (the best one being the red one).  It’s instant card draw for blue, which is hard to find these days, and you get to chose 1 card out of 2 for three mana.  Plus if you’re low on cards (probably after you discard them) you can play it again.  Ditching a card can be problematic, but generally not something to worry about.  I doubt it will be used more than two or three times, even if you have an empty hand, as that’s six/nine mana for basically two cards.  In UW control, you should be able to do that.  Generally Affinity uses Thoughtcast/Serum Visons/Thirst over this, however this is not a bad second choice. 
 
In casual, there are better card drawers that don’t put limitations on it that aren’t rare.  I’d stay away from this.
 
In limited, it can net you a few cards.  It’s a nice addition if you’re playing blue.  
 
Constructed: 3.5
Casual: 2
Limited: 3.5
 
 
 

 

 

 

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