|
|
|
Pojo's Magic The Gathering
Card of the Day
Card : |
Gifts Ungiven |
Cost : |
3U |
Type : |
Instant |
Text : |
Search your library for four cards with
different names and reveal them. Target
opponent chooses two of those cards. Put the
chosen cards into your graveyard and the rest
into your hand. Then shuffle your library. |
|
|
Gifts
Ungiven
Champions of Kamigawa Rare
Reviewed September 16, 2004
Constructed: 3.2
Casual: 3.3
Limited: 2.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
|
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Wow...at first look,
this seems pretty sinister. You go with 2
copies of 2 different cards that can get the same
job done, so it barely matters which of the 4 they
pick. Hmm... maybe this could be used
with the Reanimate decks (Reanimate,
Animate Dead,
Necromancy,
Dance of the Dead,
LIfe/Death). Pick 4 different badass
creatures; one goes into your hand, the other 3
into your grave for reanimation. Nice.
In limited, your deck
will be way too random to make much use of this.
You won't have many "great" cards, and this will
send 3 of them to the grave. Not a good
deal! Unless you drew the most
bombalicious deck ever, it would actually be a bad
idea to play this thing, imho.
Constructed:
4
Casual: 4
Limited: 1.5
Current Price:
Gifts
Ungiven -
Champions of Kamigawa - $TBA
Combos
Well With:
Reanimate -
Tempest - $4.64
Animate
Dead -
Revised - $2.09
Necromancy
- Visions - $2.33
Life/Death
- Apocalypse - $4.26
Dance of
the Deat - Ice Age -
$3.52
Special for my CotD fans:
For those of you interested
in picking up some of the new Champions of Kamigawa Rares,
check out my
Auctions Here!!
For every auction you win, I will throw in a FREE
Bonus Rare with your win! This promotion is
only for my CotD readers...just email me at the
end of the auction and mention that you read
Pojo's CotD and I'll throw in the Free Rare!
(Free rares are of my choice... auctions must be
paid within 7 days of closing to qualify) Thanks,
guys!
|
Judge Bill
*Level 2
MTG Judge
*game store employee
|
Gifts
Ungiven
Cards like
this show how awful I am at building
decks. I want to take a crap all over
this card. I really do. You have to
have 3 separate cards that could get
the job done, or it won't happen. And
to have a deck like that means that it
will be too diversified to get what
you really need, even if there are 3
cards such that any one of them can
help you.
(Yes, I
know the card says 4 cards, but I only
put 3 because if you want any one of 3
of the 4 cards you select, you will
get one of them.)
Most of
the other members of our CotD panel
will show exactly how awful I am. I'll
rate the cards here, but I'd take very
little to no stock in my numbers, as
they're very likely to be wrong.
Constructed - 1.5
Casual - 2
Limited - 1.5
|
Jeff Zandi
5
Time Pro Tour
Veteran
|
Gifts Ungiven
This card is good in limited but gives the
greatest advantage to constructed
players. Look for three or four of these in a lot
of constructed decks right
away. Not quite as good as Intuition (you wouldn't
BELIEVE how long it took
me to remember the name of this card!), in fact,
Gifts Ungiven works almost
opposite the way most people used Intuition. Most
people used Intuition to
force their opponents to either give them an
Accumulated Knowledge, an
Accumulated Knowledge or an Accumulated Knowledge.
Gifts Ungiven REQUIRES
that the caster find four different cards. This
card is a no brainer in that
you get card advantage, and you should always get
two cards that are good
for you. Cards that let your opponent make
decisions about what you get give
him or her the ability to GET IT WRONG and give
you EXACTLY the cards you
really want the most. Include another copy of
Gifts Ungiven in your
selection of four cards, and you have a good
chance to keep the fun (and the
card advantage) going.
CONSTRUCTED: 4.5
CASUAL: 4.0
LIMITED: 4.0 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Gifts Ungiven
As this card is one of
the cards premiered on Magic The Gathering.com,
once again I am in the unenviable position of
trying to say something not already discussed in
depth in that article.
I like this card a
lot. You’ve watched me complain about the first
two days of cards and how unexciting I thought
they were mechanically, but I think this one is a
very interesting twist on search and card draw,
and is potentially very powerful.
Why do I think this
one is better than the previous two cards, even
though all three are in some way rehashes of other
cards? Because I like player interaction. I like
cards that force me to make a decision (picking
four cards) and then you making a decision based
on my decision (picking two cards), and us both
having the potential to lose the game based on
these decisions. This card strongly rewards good
play on your part, and strongly punishes bad play
on your opponent’s part, and for that I’m giving
it a good rating.
Constructed:
4
Casual:
5
Limited:
3
|
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
In some ways, this
seems like a more balanced version of Fact or
Fiction. However, there may be more tricks to this
than there were with Fact or Fiction. It is an
instant and only cost four though, so it can make
it's way into many decks.
I wouldn't expect the average casual player to
truly appreciate this card. The one exception
might be those that play U/B reanimator style
decks. Limited players may be split on this card.
Since your opponent gets to choose what you keep,
more often than not, I'd expect this card to be
there late in the draft.
Constructed: 3.5
Casual: 2
Limited: 1.5
|
Paul
Hagan |
Gifts Ungiven --
I'm really sitting on the fence with this card. It
definitely costs the right amount (since it is,
essentially, a tutor), and you do wind up with two
additional cards in hand. It splashes into any
deck if you see fit (only one blue means its easy
to cast), and I would imagine you could play
enough cards to where your opponent has a rough
decision to make. At the very worst, I can
definitely see this card being a good tutor in UG
Madness in Extended.
At the same time, you are going to get the two
worst cards of that stack, and you might not
always have enough options in your deck to get the
card you really need. You will almost always be
required to rely on what cards you have in hand to
fool your opponent ("I'll go get a Wrath, even
though I have one, just to get my opponent to let
me have something else").
In the end, I'm going to give this card a slightly
low rating, but take it with a grain of salt. I
wouldn't be surprised if it shows up all over the
place later on down the road.
Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 2.0 |
Andy
Van Zandt |
Gifts Ungiven
This is a "fixed" fact or fiction, right? It's
interesting, and it -is-
instant (sorcery would = unplayable)... it lends
itself to diversity, play
a wide variety of counters/card drawing/win
conditions rather than just
blocks of 4... which two of counterspell, hinder,
dissipate, and prohibit
would you like to give me? Also good for
graveyard filling.
constructed 3
casual 3.5
limited 3
|
|