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Pojo's Magic The Gathering
Card of the Day
Card : |
Jushi
Apprentice |
Cost : |
1U |
Type : |
Creature -
Human Wizard |
Power : |
1/2 |
Text : |
[2][U], [Tap]:
Draw a card. If you have nine or more cards in
hand, flip Jushi Apprentice.
/flip/
Tomaya the
Revealer Legendary Creature - Human Wizard
3UU, T: Target player draws X cards, where X
is the number of cards in your hand. P/T: 2/3 |
Image from Wizards.com
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Jushi
Apprentice
Champions of Kamigawa Rare
Reviewed September 16, 2004
Constructed: 2.9
Casual: 3.4
Limited: 3.2
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
This comes back to
something I always say...Card advantage wins
games. Jushi does that, but it's cost to
draw one is a little high. But you could use
it at end of your opponent's turn when you have
leftover mana. One thing... Flipping this
puppy is going to be more than difficult. Drawing
extra cards ain't that hot if you're not doing
great things with them. But, if you do manage
to flip it to Tomaya, dayum...that's a pretty
amazing ability. Besides drawing yourself
some cards, you could also choose to try to mill
your opponent out if he's low. Though I
can't imagine him being much lower than you if
you've been drawing like a madman with this guy.
In casual, players
really don't give a crap about card draw.
But they should. And if they did, they could
do interesting things with Jushi and Tomaya.
In limited, card draw
really becomes all the more amazing. In a deck
that is only partially optimal, seeing your good
stuff first becomes game breaking. Card draw
gets you there, and Jushi can certainly help with
that.
Constructed:
3
Casual: 3.5
Limited: 4
Current Price:
Jushi
Apprentice -
Champions of Kamigawa - $TBA
Special for my CotD fans:
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(Free rares are of my choice... auctions must be
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guys!
|
Judge Bill
*Level 2
MTG Judge
*game store employee
|
Jushi
Apprentice
You get an
extra point of toughness over
Archivist, and you only have to pay 2
mana to get it out. You have to pay 3
mana for each card, though.
The side
that really shines is the flip side.
In any control blue deck, it's really
easy to trigger this flip. Just start
the turn with 7 cards, draw a card for
your turn to make 8, and then use this
ability to make 9.
The flip
side says "Choose One - Double your
hand size, or deck your opponent." It
is target player, so you can use this
on your opponent if you have an
obscene number of cards in your hand.
Hell, use this on him during his end
step, and he'll have to discard down
to 7 immediately. You'll have to use a
CoP to aviod the burn, because if you
use Ivory Mask to prevent them from
throwing anything at you, you can't
use the ability on yourself.
Constructed - 3.5
Casual - 4.5
Limited - 3
|
Jeff Zandi
5
Time Pro Tour
Veteran
|
Jushi Apprentice
Oh my, this card is wonderful in all formats. In
limited, you can drop the 2
toughness apprentice on turn two, play a land on
turn three and immediately
start using his abilty. In constructed, Jushi
Apprentice will be slightly
less amazing, but will be fine in its un-flipped
state for some decks. When
you manage to flip Jushi, firing the Apprentice in
favor of Tomoya the
Revealer, you have a card-drawing engine that
simply screams COMBO DECK.
Unfortunately, the Apprentice's rarity makes him
much less likely to appear
in your limited stack than if he were common or
uncommon.
CONSTRUCTED: 3.5
CASUAL: 4.0
LIMITED: 3.0 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Jushi Apprentice
Am I the only one
looking at this card and thinking, “I will never
want to flip this guy.” I want to use him to draw
a card each turn for two mana, and just need to
make sure I never have nine cards in hand, which
shouldn’t be too hard. Who cares about milling my
opponent for nine? I just want to keep drawing
cards and smashing my opponents face in with them.
From a competitive
standpoint, this card is a waste of space being a
flip card. No serious player will want to ever
flip this guy except in the most narrow of
circumstances. And to be honest, being able to
flip this guy is incredibly difficult to do, as
its not often you have nine cards in hand and
haven’t already won the game. So in reality, the
flip card is something only the most devout of
casual players will shoot for, and when the
finally go through all the trouble, and flip the
card, and activate it for the first time, their
opponent will Terror it, and since they just had
to tap FIVE MANA to activate it, they won’t be
able to do anything but watch it die, frustrated.
So, just ignore the
bottom half of this guy, and treat it like the
good card drawing machine it’s meant to be.
Constructed:
3
Casual:
3
Limited:
3
|
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
My first thought on this card was that it was
really good. Unfortunately, I then realized that
in order to flip it (to get to the good side) you
have to get to nine cards or more in hand. This
means that you have to use some other card drawing
spell or effect BEFORE activating this guy. This
makes its stock drop in my opinion.
I'm not sure if this fits well anywhere in casual
play. I can see a few Millstone decks using this
as one more way to deck their opponents but that's
about it. IT is a great limited card though.
Anything that can efficiently help you draw into
more spells is worth it in limited play.
Constructed: 2.5
Casual: 2.5
Limited: 3.5 |
Paul
Hagan |
Jushi Apprentice --
Like the previous flip-card this week, I'm not
terribly pleased with Jushi Apprentice. You have a
pretty lack-luster ability on the front side (a
bit expensive), and you have a bit of a stretch to
flip him -- there aren't too many times that I
willingly have nine cards in hand. Once he's
flipped, he gets slightly better, with an ability
that your opponents can fear.
Unfortunately, like many cards that can get silly,
Jushi Apprentice is weak in the fact that he is a
small creature that can be destroyed by just about
anything. Most of your opponents will have a way
of dealing with this guy within a turn or two.
Casual players might appreciate Jushi Apprentice
more than tourney guys. He is a legend, and can
draw you silly amounts of cards if you give him
time. Don't forget the fact that once you have a
gigantor hand, you can make your opponent draw
twice as many, which can actually be a bad thing.
In limited, this guy will usually hang out
elsewhere, but every once in a while, he might
sneak into my deck if I don't have too many small
men.
Constructed Rating: 2.0
Casual Rating: 3.0
Limited Rating: 2.0 |
Andy
Van Zandt |
Jushi
Apprentice
Very situational. Certainly a good thing when you
fact or fiction at the
end of their turn, and then lay this guy on your
turn and immediately flip
him (the best use of any of the flip creatures is
immediate flippage). But
his ability is pricey and he's pretty fragile. In
limited, he's good just
as a jayemdae, since you may deck yourself if you
use the other ability
after filling up your hand.
constructed 2.5
casual 3.5
limited 4 |
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