|
|
|
Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
|
|
Standstill
Odyssey Uncommon
Reviewed August 31, 2004
Constructed:
Casual:
Limited:
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
|
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
In general, card draw
is amazing. So if you can gain board advantage,
just slap this puppy down. Your opponent
will have to give you the draw, or risk being
whittled down by the present board. Very
nice. You'll have to have a deck that can
take early board control compared to most decks to
make the most of Standstill's ability, though.
In limited, it's much
more situational, but in limited, card draw is
very valuable. Worth the slot if you're playing
blue. Not a typical casual card, though.
Card draw isn't highly valued by most casual fans,
unless it's the focus of a deck. This would be
interesting in Emperor, I suppose, though I've
never played, so I'm just guessing.
Constructed:
4
Casual: 2.5
Limited: 3.5
Current Price:
Standstill -
Odyssey - $5.39
Combos
Well With:
Card -
set - $0.00
Card -
set - $0.00
Card -
set - $0.00
|
Judge Bill
*Level 2
MTG Judge
*game store employee
|
Standstill
Finally, a
card that still sees play today in
type 1. One tip for you ... if someone
plays this on you, don't worry about
the advantage they'll get - GET RID OF
IT IMMEDIATELY. The tempo that you
would allow them to gain by waiting
far outweighs the extra cards
(usually).
Probably
has a solid place in a casual deck
too. I can imagine someone could find
a way to have one out pretty much all
the time.
In
limited, you have to be careful. It is
a good card, but only play it if you
have a definate advantage. (Then
again, I've played a few games where
people just play draw-go, and try to
make their opponent draw the cards to
deck them in constructed. Only do this
if you can fill your hand with 7
instants, as there will be a lot of
responding in this case.)
Constructed: 4
Casual: 3.5
Limited: 3
|
Jeff Zandi
5
Time Pro Tour
Veteran
|
Standstill
The first time I saw this card, I loved it. Later,
I developed more of a
love-hate relationship with this card. In the long
run, I was disappointed
most of the times that I played Standstill in
limited games. In Odyssey
block constructed, this card became an important
card in aggressive
blue/green decks. When you see this card in play
on your opponent's side of
the table, the secret is to PLAY NORMALLY, even if
that means letting your
opponent draw the extra cards. The only way this
card REALLY gets out of
control is if it causes opponents to stop trying
to win (by playing their
own cards). Most of the time, in constructed, this
card equals three free
cards for whoever plays it.
CONSTRUCTED: 3.5
CASUAL: 4.0
LIMITED: 2.0 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Standstill
I love this card. It‘s
a situational Ancestral Recall, and a card that
can often lead your opponent to make bad mistakes,
and as we all know by now, that’s the kind of card
I like. While it’s true you need to have the
advantage of board position to make this card
work, as a turn two play, it’s not too hard to
have board parity. In multiplayer, this is a card
that makes you a lot of friends. Every opponent
gets to draw three cards, and it will quickly
become a contest of who blinks first, with
EVERYONE else getting the benefit.
Constructed:
4
Casual:
4
Limited:
3
|
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
As a tournament
player, I hated seeing this card around, be cause
it was a pain in the rare.
As a store owner, I hated it, because it didn't
sell well.
As a tournament organizer I hated having to
explain it over and over again.
Overall, I can stand this card :)
Constructed: 1.5
Casual: 1
Limited: 1
|
Paul
Hagan |
Standstill --
I was never a *huge* fan of Standstill, but I
won't call it a horrible card. There are
situations where it is great, such as when you
have a lot of board advantage and you're
opponent will have to make a move soon or be
done -- it is pretty much a guaranteed three
cards. Other times, however, like when the game
is at a, er, standstill, the card is pretty
mediocre. It can wind up hurting you just as
much as helping. For Constructed play, this card
was decent in a lot of control builds and UG
Madness.
Casual players, on the other hand, can probably
find a lot better cards that allow them to draw
cards -- no reason to mess with this one, it
only slows games down.
In limited, I may or may not play Standstill,
dependant on what my blue looks like. If I have
an really strong, aggressive build, Standstill
goes in. If it looks like I'll have to rely on a
lot of small fliers and tricks to win,
Standstill will wind up in my sideboard.
Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 2.5
|
Andy
Van Zandt |
Standstill
I like the "Hesitation" mechanic... if you're
already in a winning
position, this will re-enforce that position
greatly, and if you've got a
way to continue acting without triggering it,
it's even better. A card
that can find an incidental position in a wide
variety of decks.
constructed 3
casual 3
limited 3
|
Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Standstill
This is one of the
greatest control enchantments created. For
two mana, you basically get three cards. Plus
if you're playing against someone who isn't
used to playing against Standstill, you're
probably going to get a few extra turns. Most
of the time the best way to play against
Standstill is to not let them get any time.
Sure they get three cards, but they would've
gotten three cards anyway since they already
casted the spell, and if you don't give them
their cards right away, they will get much
more out of this card. And obviously, you
can't wait for them to break Standstill,
because if they do, they probably have their
game winner. (Example: sometimes if Psychatog
decks have Standstill out, they will break it
if they play Upheaval.) It can also be used
if you have creatures that aren't spells
(think manlands). All in all, a very powerful
card that came out of Odyssey.
Very powerful in
limited, as it effectively nets you three
cards.
Constructed: 4
Casual: 4
Limited: 4
|
w00t |
|
|