|
|
|
Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
|
|
Pulse
of the Fields
Darksteel Rare
Reviewed September 3, 2004
Constructed: 3.8
Casual: 4
Limited: 2.9
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
|
Chris
Gerhardt
*
game store owner in CA,
ShuffleAndCut |
Here we go...this is
the "keep me alive until I find what I need"
Pulse. It can be frustrating to play against
as you undo lot of what your opponent did the turn
before. In the meantime, you get to take
time to set up your diabolical plan, whatever that
may be, often control orientated but not
necessarily.
In limited, it's not
as good, as you usually don't have a plan that's
quite as diabolical as you could in constructed.
But still worth considering if you're going white.
In casual, much more
fun as diabolical plans are often in the works.
Set up time is of huge value to a casual player,
and this fits right in.
Constructed:
4
Casual: 4
Limited: 3
Current Price:
Pulse of
the Fields -
Darksteel - $5.37
Combos Well
With:
Diabolical stuff... |
Jeff Zandi
5
Time Pro Tour
Veteran
|
Pulse of the Fields
Pulse of the Fields is probably the second best
Pulse from Darksteel, after
Pulse of the Forge. Pulse of the Fields, in
constructed, gives control decks
a mechanism for surviving extra turns in order to
reach the cards in their
deck that they need to stabilize bad board
positions or to find win
conditions. This card fit right into white control
decks with lots of
Scourge cards. In Mirrodin block constructed,
Pulse of the Fields is
slightly less powerful, which may mean the card
will probably not be as
popular in its second year of Standard play as it
was in its first. In
limited, Pulse of the Fields is less powerful than
in constructed, but is
still valuable for stretching out some games a few
more turns.
CONSTRUCTED: 3.5
CASUAL: 3.5
LIMITED: 3.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Pulse of the Fields
Woe be unto the state
of Magic when life gain becomes a viable strategy
for the game. Seriously, this is a really
interesting card that I do not understand why R&D
created. Reusable life gain is built to slow the
game down considerably, something we don’t want to
happen in general. If Wizards felt that the game
needed something to help people recover from speed
decks, then this card is not the way to go. They
should have created more stall type cards or board
sweepers, like Ensnaring Bridge, or Wrath of God.
This card all by itself can make too many
strategies unplayable, unless a player is willing
to mana burn themselves down as well, which does
not seem to me like the idea of “good play skills”
we want to encourage in players.
Constructed:
4
Casual:
5
Limited:
3
|
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
For some reason, I
feel like we reviewed these pulses before. Either
that or I've had conversations about them many
times. Regardless, Pulse of the Fields is arguably
the best of the pulses. Pulse of the Forge is
pretty good too. But right now, Pulse of the
Fields is getting a lot more play in tournaments.
Even casual players like this card. Why? Simple.
Life Gain.
I would definitely take this card in limited,
because it can make it extremely hard for your
opponent to break a stalemate.
Constructed: 3.5
Casual: 4
Limited: 3 |
Paul
Hagan |
Pulse of the Fields
--
Yay! We finally found a good Pulse! If you are
playing a Blue-White control deck, you are
playing Pulse of the Fields right now. It turns
rough games into easy games, just because you
can do nothing but sink mana into it and keep
your opponent frusterated for most of the game.
I played in a tournament a while back where I
was piloting RG Land Destruction and my opponent
sat across from me with UW Control. I had
absolute control of the game for a long, long
time, but because he had Pulse of the Fields, I
could do absolutely nothing to stop him from
making the slow (but effective) comeback. Hands
down, this is the best life-gain spell printed
since Renewed Faith.
As far as casual players go, y'all should enjoy
Pulse of the Fields. It allows you to set up
whatever you need to do, all the while your
opponent struggles to punch enough damage
through to make a difference. Unfortunately for
them, every land you lay is one step closer to
them losing the war.
In limited, I love Pulse of the Fields! I can't
count the number of times I have seen someone
pull an Alpha Strike against their opponent,
with *just enough* damage to end the game. Every
time that happens, think of what kind of damage
Pulse of the Fields could do to their game plan.
Constructed Rating: 3.5
Casual Rating: 4.0
Limited Rating: 3.0 |
Chase
Secret Squirrel
on the
Pojo.com
Message
Boards |
Pulse of the Fields
4 life at instant
speed is not too bad. And if you’re losing, you
get to gain 4 more life. 8 life for 6 mana is
fun, but it’s an expensive stall card. Sunbeam
Spellbomb is generally more useful if you’re
looking to stall. I’ve always felt that this
doesn’t make the cut in constructed. If they’ve
got a beefed up Ravager or Slith firewalkers
this won’t make much of a difference. If you’re
looking for life gain, you should go with Astral
Slide decks, and this is too expensive to make
the cut. Not too useful.
In limited it's also
too expensive to make a difference.
Constructed: 2.5
Casual: 3.5
Limited: 2
|
|