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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Sleight Of Hand
7th Edition
Reviewed January 21, 2005
Constructed: 2.50
Casual: 2.42
Limited: 2.67
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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Jeff Zandi
5
Time Pro Tour
Veteran
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Sleight of Hand
More of a cantrip than a real search spell,
there is still nothing wrong with spending one
blue mana to dig down two cards into your
library. There's nothing wrong with this card,
or playing this card, as long as you don't go
crazy and mistake it for Impulse or anything.
Basic utility is what Sleight of Hand is all
about.
CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 2.5 |
Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Sleight of Hand
There's only one word that can describe the
immense disappointment I feel with this card -
Sorcery. Why in the world is this one card a
virtually every other card like this is an
instant? Brainstorm is great and all, but
seriously, this card could have been an Instant
and been just fine. Not that I don't still like
it. I think its a good card. But it's a lot
worse than it could have been if only it was an
instant. Still, its card search, and without
card disadvantage, so its worth playing in
almost any format, limited or constructed,
except in type 1, where its sorcery speed ties
up valuable mana you may need in early turns to
fend off your opponent. Give it a try.
Constructed: 3
Casual: 4
Limited: 4 |
DeQuan
Watson
* game store owner |
Sleight of Hand
- Friday
I don't see myself playing this in a lot of
decks. It doesn't have enough versatility or
utility for my taste. It's a decent card, but
nothing that you'll see me clamoring for.
Constructed: 2
Casual: 2
Limited: 3 |
Paul
Hagan |
Sleight of Hand
–
This card is one of those cards that you look at
and think to yourself, “Do I really want to play
you?” It seems like every time I’ve ever
considered Sleight of Hand, there has been a
better option somewhere. However, there are
times when getting to look at the top two can be
a huge benefit. The only thing that really hurts
Sleight of Hand is that it is a sorcery, when
blue mages everywhere want all of their spells
to occur at the end of their opponent’s turn. If
available, I think I would opt for Opt instead.
In limited, I wouldn’t first-pick Sleight of
Hand, but if I saw it making the rounds late, I
might scoop it up on the grounds that it could
be like playing with 39 cards in my limited
deck.
Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 2.5 |
Andy
Van Zandt |
Sleight of Hand
It's not instant. Strike one. It's not
brainstorm or opt, and really, anything that has
scrying is probably better. Strike two. The only
deck this ever really saw play in is not really
a valid archetype at the moment, due to massive
amounts of no longer legal cards (tropical
island, force of will, etc). Strike 3. You can
still play it in limited though, it's just fine
as filler.
constructed 2
casual 2.5
limited 3 |
Chris
Gerhardt
*
game store owner
(Shuffle and Cut) |
Sleight of Hand
A handy card in control to sift through your
deck to find the piece of the puzzle that you
need. While not powerful by itself, when used
with other cards with similar abilities, it
finds strength in numbers. Card advantage wins
games, I always say.
In casual, its ability is not highly sought
after. In limited, it's card draw, which is
always sought after.
Constructed - 3.5
Casual - 1.5
Limited - 3 |
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