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Pojo's Magic The Gathering
Card of the Day
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Higure
, the Still Wind
Betrayers of Kamigawa
Reviewed January 24, 2005
Constructed: 2.67
Casual: 4.00
Limited: 3.50
Ratings are
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1 being the worst. 3 ...
average.
5 is the highest rating
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Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer |
Higure, the Still Wind
Ninjitsu's strikes! Not only that, but
unblockable 3/4 ninjas Strike! Ok, ok, ignoring
the ubercoolness of this card, is it really any
good? I have to vote for.... kinda. I would
definitely play this guy in a Ninja deck, where
is possibly the best Tribal leader out there,
being able to make his teammate unblockable, let
you tutor every turn, and is a 3/4 to boot. At a
ninjitsu cost of UU2, and a normal cost of UU3,
he's not incredibly cost effective, but his
abilities make up for it. In serious
constructed, he's still pretty easy to kill, and
pretty slow for the current format. In draft,
well, if you played this weekend he was
fantastic, as in a booster draft being able to
draft a Ninja deck was a real possibility. In
normal limited, where ninjas exist in only one
pack, he's not quite the bomb you would want him
to be...
Constructed: 2
Casual: 4
Limited: 2 |
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX) |
Higure,
the Still Wind - Monday
As far as ninjas go, this guy is OK I suppose.
It's not great, but he's usable. It's neat to
search out other ninjas as well. The ninja
mechanic itself is very tricky. I expect we
won't see a ton of it, because it is only in two
colors. Regardless, I would like this creature
more if it were a 4/4 creature. But, beside
that fact, I guess he's OK. I think the main
problem with the Ninjitsu abilitiy is that it
players will have to slow down during combat and
be deliberate with all their actions and
announcements so no one gets confused.
Constructed: 3
Casual: 4
Limited: 3.5 |
Paul
Hagan |
Higure, the
Still Wind –
Ninjutsu – control’s worst nightmare. I’ll be
interested to see how much this mechanic really
sees play, as quite a few of the cards seem only
so-so. There are cards like Higure, however,
that could be a major factor. Depending on how
it is build, a ninja deck featuring Higure could
be a scary, scary thing. Perhaps this will
herald the return of a *lot* of creature
removal?
In limited, if my blue looked adequate, I would
definitely play Higure, the Still Wind. It seems
like an acceptable option at (hopefully) four
mana, and it can definitely swing the game in
your favor if it stays on the board too long.
Constructed Rating: 2.5
Casual Rating: 3.0
Limited Rating: 3.5 |
Chris
Gerhardt
*
game store owner
(Shuffle and Cut) |
Higure, the Still
Wind
Probably the
best description of the new Ninjutsu
mechanic would be Kamigawa's version of
Morph. The difference would be that you
could sub in your choice of Ninjutsu
character from your hand for a given
situation if you have more than one
available. It's an interesting mechanic, and
its usefulness will depend a lot on how
strong the Ninjutsu cards in this set are.
Seems decent so far for limited play.
Otherwise,
Higure has some definite strengths in the
Ninja area. Ninjas seem to have spread
their color spectrum in Betrayers. Higure
obviously encourages the birth of a Ninja
deck, while not necessarily in Tournament
constructed, definitely in Casual. It's
combined abilities could REALLY be a kick in
a well built Ninja deck, keeping it
unblocked to do damage, and allowing you to
retrieve more and more Ninja's from your
deck to play. If your opponent has no way
to stop it, it's game over.
In limited, if
there are enough good Ninja's in the set,
this could be a really amazing card to
draft.
Constructed: 3
Casual: 5
Limited: 5
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