Pojo's Magic The Gathering news, tips, strategies and more!
 

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Kird Ape
Ninth Edition


Reviewed July 21, 2005

Constructed: 2.8
Casual: 2.7
Limited: 2.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Kird Ape

Simply Bad. There is no reason to play this over a more efficient creature at this point. It has no special abilities are anything other than to become a 2/3. That's not so hot really. It's not bad, but it's far from great.

Constructed: 2
Casual: 2.5
Limited: 1.5
 

Paul Hagan

Kird Ape --

You know, I've never been as big on Kird Ape as some people seem to be, but I suppose it is acceptable. Although not quite as good as some other big creatures on Turn 1, Kird Ape will make enough of an impact to allow it to make the cut into most green-red decks.

For limited play, this one is easy: if you are playing green-red, play Kird Ape. If not, leave it in your sideboard.

Constructed Rating: 3.0
Casual Rating: 3.0
Limited Rating: 2.5
 
Tim Stoltzfus Kird Ape

Well, this one is simple. Play a mountain. Then play a forest. Attack. Rinse. Repeat. Kird Ape goes well in all sorts of red/green aggressive decks, but I don’t know that he is good enough. Why would you want to play a 1/1 turn one who is only sometimes going to be a 2/3, when you can play mana acceleration like Llanowar Elves? Kird Ape is a classic card, but, like many classics, the environment seems to be such that it won’t make much of an impact. In Limited, this guy is sub-par. If you’re in G/R and see him middle to late in a draft you can take him, but he isn’t a card to put you into that deck style. A 5th-7th pick.

Constructed 3
Casual 2
Limited 2.5
 


Christine
Gerhardt

Kird Ape, the love of many a Green/Red build, is back. Ape is an okay add that can become a 2/3 on it's first attack. While it's a little bland, and it's not a Goblin, it had its time back in the day. The question is, will it find any kind of an audience in the much more interesting environment of today.

Constructed - 2.5
Casual - 2
Limited - 2.5
 

Secret Squirrel

Kird Ape

Man I love it when Cotd goes from Unplayable, to Cool, to Freaking Awesome, all in four days. It’s so dramatic!

Oh yes, Kird Ape. A very solid card, which is always ready to leech off your Taiga. =) Of course, there’s no dual lands, so you’ll probably be waiting a turn for his power boost after casting him. This slows him down some, by making him more vulnerable, but even so, a turn 2 swinging 2/3 is nothing to ignore. It’s also nice to know that it’s the same as nearly every 1 drop; a 1/1 with no stats for 1; save the occasional Isumara, Hound of Konda/Savannah Lions.

Kird Ape is obviously a decent, maybe even great, card that I think will definitely be stuck in 1 drops slot for a beats deck. At its worst, it’s a 1/1 that can attack a few times then die when your bigger creatures come in. At best, it’s a 2/3 that can be swinging or blocking while your beats come out. You’re only risking a little bit of early game stability that can be resolved by mid-game. Should see play in all formats, though I’m not sure how good it’ll actually be.

Constructed: 3.5
Casual: 4
Limited: 4
 
Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.