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Pojo's Magic The Gathering Card of the Day
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Opal-Eye,
Konda's Yojimbo
Betrayers of Kamigawa
Reviewed May 19, 2005
Constructed: 2.15
Casual: 2.5
Limited: 3.125
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Jeff Zandi
5
Time Pro Tour
Veteran
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Opal-Eye,
Konda's Yojimbo
I like to call this card the Thinking Man's
Stall-Out Option. Opal-Eye can virtually shut
down the other player's ability to attack and
deal damage.
Once you have Opal-Eye in play with a decent
amount of untapped white mana, you can keep your
opponent from dealing too much damage. This is
the kind of
defensive card that I find hard to first pick.
Letting Opal-Eye go by you, however, is a big
mistake. If white is your deck's primary color,
you have to draft this guy. Even if you never
used his activated ability for 1W that prevents
the next point of damage to Yojimbo, this card
will earn his place in your limited decks over
and over again. In the end, while he seems
extremely defensive (and he IS) Opal-Eye gives
you a BIG advantage in combat, and that
capability is welcome in any limited deck. In
constructed, Opal-Eye is quite a bit more
defensive and even slower than he is in limited.
Constructed decks defensive enough to use
Opal-Eye would probably prefer to play a global
removal effect like Wrath of God instead of a
combat-controlling creature.
CONSTRUCTED: 3.0
CASUAL: 3.5
LIMITED: 4.0
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DeQuan
Watson
* Game Store Owner |
Opal-Eye,
Konda's Yojimbo
This guy is neat in concept, but just isn't
practical. He can take damage. He can even live
through the damage pretty well. Unfortunately,
you need to spend mana to make all of this
happen. And right now, the small white creatures
are white amazing, and this guy isn't even
needed.
Constructed: 1.5
Casual: 2.5
Limited: 2.5
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Paul Hagan |
Opal-Eye,
Konda's Yojimbo
This card just screams mediocrity. I guess I
can't *really* complain about a creature that is
a 2/5 when blocking and that prevents damage to
itself, but the fact that it has defender
bothers me enough to not include it in many
decks. The redirection ability attached to
Opal-Eye means that it simply becomes the
primary target as opposed to you as soon as you
drop it, so don't be surprised when it dies
within a turn or two. All in all, no matter what
format, this card is decent, but not great.
Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 2.5
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Christine
Gerhardt |
Opal-Eye,
Konda's Yojimbo
Hmm... an
interesting wall that can absorb damage
heading your way. It's not a bad idea, but
it does have a couple things going against
it that make it not really playable in
constructed. First, it's a defender (wall),
so it can't attack. Next, to use its
ability, you need to tap it. So if a
creature attacks you, and you want Opal-Eye
to absorb the damage so you tap it, then
your opponent Fireballs you after
combat with lethal damage, sorry, but Opal
is already tapped and can't take the heat.
Next is its cost. 2 mana would be better,
but 3 is a bit much, and along with it's 1W
preventing, Opal-Eye tends to be a bit mana
intensive. But the time you have enough to
make it work well, your opponent may be
throwing enough damage your way that it
could take Opal-Eye out. Meh.
So, for
constructed, it just doesn't work well. In
casual, it's a bit boring. In limited, I
would play it if I were going white, as it
could hold the fort for you for a while.
For those
of you that are interested...the Saviors of
Kamigawa spoiler is making the rounds, and
we have a full spoiler of the rares
available here:
Saviors of Kamigawa! Wow...some great
stuff is about to hit!! Take a look at the
new BLUE Fork...yes, I said Blue! And what
do you think a 12 casting cost creature
looks like? Check the list and find out! =)
Constructed - 2
Casual -
2
Limited -
3.5
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