I don't like this card as much as I did when I
first saw it. When I first saw it, I was
immediately infatuated with it as both a game
winning spell and as a way to draw a bunch of
cards. Unfortunately, this card doesn't work out
very well in booster draft. While this card may
be very good in slower sealed decks, booster
draft decks rarely leave you in a position to do
more than four or five damage with this card or
to draw more than four cards.
What's wrong with that? Nothing, I guess, but
when you draft this card, you will probably have
to do so very early in the Guildpact pack, and I
just don't think this card gives booster draft
decks enough value to be taken over so many of
the better commons and uncommons. I also find it
very difficult to believe that this card will be
useful in constructed play.
There are better spells for dealing damage and
there are better spells for drawing cards.
CONSTRUCTED: 2.0
CASUAL: 3.0
LIMITED: 3.5
Christine
Gerhardt
Invoke the
Firemind
Versatile. Expensive too. But versatile.
Expensive. Great Taste. Less Filling.
Constructed - 3
Casual - 3.5
Limited - 3.5
BMoor
Invoke the
Firemind
Well, it's like Blaze, and it's like Train of
Thought (sort of). It's a little more expensive
than Blaze, but Blaze is really good, especially
in Limited. they say any removal is good removal
in Limited, so this is good in Limited. But it's
better because it doesn't HAVE to be removal.
For six mana, you draw three cards. Like Train
of Thought. But after three cards, each
additional card only costs 1 more mana, so
that's good. Because it can be whichever one you
need, it's versatlie enough to be solid. About
as solid as Blaze, I guess.
I should also mention the Heartbeat of Spring
decks running around that use this or Maga,
Traitor to Mortals as their win condition.