How do you make Fireball worse? Simple.
You make it an isntant that has to be used
on a creature. How do you make Fireball
better? You make it an instant that draws a
card during the next turns upkeep.
Considering both sides, it's pretty much a
wash. It's an 'X' spell that doesn't add a
lot of excitement really outside of limited
play.
Remember Enrage? Well, this is that. And you get
a card next turn. Enrage never really caught
onin a color that has direct damage X spells
like Fireball, Blaze, et cetera. Howl from
Beyond saw play simply because it did something
that was hard to come by in Black. Honestly, the
extra card doesn't make this all that exciting.
I like this card quite a bit. Howl From Beyond
type cards have always been effective in
limited, but usually only as a finisher. The
Rage is actually more useful in the midgame when
you just want to burn all your spare mana and
draw another card. This is one of those cards
that can help balance out a mana flooded game by
getting you ahead on the life totals. And in a
pinch you can play it for 0 on an opponent's
creature just to cycle it. Red is always on the
lookout for ways to get to their good cards and
this is not half bad. Coldsnap limited also has
a lot of decent evasion and trampling creatures
and this is made all the better when you can use
it like that.