This is pretty much how Red likes to get card
advantage. For only 3R, your opponent has to
kill two creatures. The first one she'll
probably try to avoid killing, because the
second one is much more of a threat. Actually,
Red usually wants to try and find a way to
sacrifice this themselves to get the 4/4 flier.
This guy's real power is in the 0/3 wall that
your opponent won't want to attack into.
Constructed- 2.7
Casual- 3.8
Limited- 4
KC MetroGnome
Rukh Egg
We don't get to read everyone else's reviews
before we write our own, but my guess is that I
probably won't be the only one who mentions how
amusing this card would be with its original
wording (which let you get the token no matter
where the egg went to your graveyard from). I
had a fun Kiki-Jiki deck a while ago with a few
Rukh Eggs in it (that's a fun combo, by the
way). Apart from that, it's a pretty good wall.
At least until your opponent finds a removal
card to deal with the Rukh after the egg is
gone. Then if you could only recur it somehow...
Constructed - 2
Casual - 3+
Limited - 1
Aethereal
Rukh Egg
Obviously this thing is just begging to be
comboed with cards like Obliterate that wipe the
board clean and leave you with a win condition.
It's a decent card to use in a red control deck,
but how often do you see those? It can give you
an advantage against aggressive decks though, as
you can probably get a 2-for-1 with this card
against them. However, by and large this card
has had no deck that it goes well into.
In casual, you can go nuts with board-clearing
combos to win the game with the bird token. A
great card to use here.
In limited, this is a high pick. Not only does
it block an attack, but then it produces a
threat that can win the game for you. It is also
to your advantage if they opt not to attack so
you don't get the token. Definitely play it if
you're playing red.