Great card for limited that could make the jump
to Standard constructed play in the weeks and
months to come. In Ravnica limited formats,
there's no HOTTER color combinations than those
including blue and red. There are a LOT of good
commons and uncommons in Guildpact from the
Izzet Guild, and this card is certainly right at
the front of the pack. This card is very
adaptable, not unlike the Fire/Ice card from
Invasion that it is inevitably linked with.
Electrolyze is a bit overhyped. It's good and
all, but not great. But, it gives you two mana
and a card. That's not a bad exchange for three
mana. The versatility is great. It's also hard
to find a point in the game where this card
ISN'T useful. If you are playing a deck with red
and blue, this card should likely be in there.
This is
one of my favorite Guildpact cards. I love the
art and the flavor. This card has "solid
tournament staple" written all over it. It's a
combination of both sides of Fire/Ice, which is
a staple in itself. Electroylyze features the
rarely used effect of being able to split the
damage it does between multiple targets. Usually
that's reserved for big spells. What it means
for this card is that you can quickly take out
two Elves or Birds and get a 3-for-1 advantage
(2 dead creatures, one card drawn) off of this
one card. That can be a huge swing of momentum
very early in a game. I full expect Electrolyze
to be showing up in Block, Standard and Extended
for a long time.
A solid damage card that can also gain you back
a little card advantage. It would be so much
more amazing if it cost UR, but it's still not a
bad deal especially in limited environments. UR
isn't easy to go in RRG formats, because Red
rarely supports itself well, and blue needs
specific cards to be playable, so it's even
rarer to see both colors in a deck. It does
happen often, however, in GGG drafts, and
Electrolyze is especially good in that format.
Constructed - 3
Casual - 3
Limited - 4
BMoor
Electrolyze-
This is the card no Izzet deck should be
without. This and Gelectrode. Really it reminds
me of Fire/Ice back in the day, remember? Its
ability to divide its damage is always nice,
since 1-toughness creatures tend to pop up a
lot. Of course, 2 damage for three mana total
seems at first look like a bad deal. My first
impressions of this card were, "If only it did
three damage instead of two, or if it just cost
UR". As it stands I think it might be a hair
under the standard for FNM Constructed, but in
Limited it's sheer utility, and in Casual it's
the card of choice for triggering Tibor and
Lumia.