Not much to say here. It's a coin
flip. Yeah, you can get an extra turn,
but 50% of the time, you will have spent
your mana to get nothing.
Constructed: 2
Casual: 2.5
Limited: 1.5
Christine
Gerhardt
Stitch in Time
I've never liked coin flips. Obviously, you
can't count on the outcome. The fact that
Stitch's mana cost involves unfriendly colors
doesn't help much, either. But who knows...it
still may find a niche in some combo or
tournament deck. Time will tell on cards like
this.
In casual, an interesting option, though the
unfriendly color scheme could hurt it here, too.
In limited, if you're going RU, I'd throw it in
my deck. It will only be useful situationally,
but if the situation does arise, it could be
great.
Constructed - 2.5
Casual - 3.5
Limited - 3
The Antman
Stitch in Time-
Rare-Guildpact
hey peoples today we have the only coin flipper
card(i belive) in guildpact, Stitch in Time
Stitch in Time - 1UR
Rare
Sorcery
Flip a coin. If you win the flip, take another
turn after this one
Well I have to say this card is very
interesting. This card is probably the cheepest
turn giving card since time walk, and we all
know how powerful that is. But the question is,
does the coin flipping kill the card or not? IMO
this card is pretty bad, but the ability to gain
another turn for only 3 mana is so great this
card WILL be seen in R/U izzet decks, and if you
have a way to replicate it (say that djinn
thing) then it actually might be useful(6 mana
for a possible 2 turns? not that bad).
Ratings:
constructed- 3/5 this card will be played so it
gets a little higher score than I would usually
give it
limited- ?/5 im actually undecided on limited, I
guess i will have to wait till the prerelease
before i know
casual- 5/5 cheep extra turns can be fun, even
if irritating for your opponet, in casual
final thought- this seems like a fun card, and
maybe even one of the few flip cards that will
ever be played in constructed magic
Jordan
Kronick
Stitch in
Time - Oh man. Here we go. All of the flavor
background info for the Izzet says that they've
got some crazy random effects going on. And
here's a prime example. Three mana is not much,
and you get a 50/50 shot at taking another turn.
How great is that? Well, I guess it's not that
great.
I'm sure
there will be a rash of people playing Krark's
Thumb based Izzet decks for a while in the
casual tables around the world, but don't expect
this one to show up on the tournament scene or
even in draft decks. I might run this as my 23rd
card if I've got very little else going for me.
After all - it might work.