More love for the white cards. That's cool
though. This card is quite amazing. And in a
strange sort of way, some decks that didn't play
Wrath of God might actually consider playing
this because of it's alternate cost. This is
definitely going to be a card to keep your eyes
out for.
Any card with the words "destroy all" on it will
always have a place in tournaments. It is common
for an opponent to produce more board prescence
than you, for whatever reason. Cards of these
nature let you catch up, often taking far more
of your opponent's resources than your own
simply because you knew the apocalypse was
approaching and withheld your forces
accordingly. In the post-apocalyptic world, you
still have a hand full of power while your
opponent may be exhausted. Trouble with this
card is, if you use the alternate cost instead
of paying mana, then you're two more cards down
and are less equipped to recover from it. It's
good, no question, but pitching two cards is a
steeper price than most people think.
Sunscour -
There are two ways to make a card "free". One is
to print something like Sunscour which can
literally be paid without mana. This comes at a
huge cost, of course. The other way is to make
it an instant which is useful in a deck that
traditionally holds its mana until the end of
the turn. In this case I'm referring to Rout.
Rout was great because you could keep your lands
untapped and use it at the end of your
opponent's turn without giving up your wall of
counterspells. Sunscour can do the same thing,
but at the cost of two additional cards.
Honestly, I prefer the Rout. Still, this card
has a lot of power behind it and we've not
gotten a Wrath variant worth playing in some
time.
Well people, here is the card of the hour, the
card that gets everyones attention, SUNSCOUR!
Though most people think that this card will
break standard in half and put wrath of god in
the $.50 bin, they are mistaken. Sunscour is not
even that broken. The thing that made wrath of
god is that it could easily net huge card
advantage, 3 for 1s and so on. Sunscour on the
other hand is not able to do that, its more of a
1 for 1, discarding 3 cards just to get rid of a
few creatures is just not worth it, even if you
do manage to kill 4 of the opponets creatures,
you probably will still be in a worse spot than
your opponet because of the lack of options you
will have in your hand. Also dont forget that
sunscour lets your opponets creatures
regenerate, meaning that if your opponet has
say... the ever popular loxodon hierarch, then
you will end up spending 3 cards just to kill a
hierarch, or 4 to kill the opponets teams if you
end up putrefying the hierarch. all in all, a
not impressive, not very good card.
Ratings:
constructed- 2/5 the card disadvantage is just
too great IMO
limited- 5/5 wrath effects = you win
casual- 3/5 i guess a out-of-nowhere wrath can
be fun