I've been doing a whole lot of RGD drafting in
the past few days, and this little gem has saved
me many times. I almost never get to use the
Hellbent ability. In fact, the only time I can
remember doing so was when I was targetting two
creatures that would die to 2 damage apiece
anyway. Some cards are great because they give
the possibility of a two for one trade.
Twinstrike is great because it has a 2 for 1
built in. Casting this card will most often turn
an even game into a massacre. It's much like Hex
in that way, but not quite as format defining. I
don't know if it will ever see any constructed
play. 5 mana is a lot to pay for removal, even
when it's destroying creatures rather than
damaging them. Usually you can do that for less
than 5 with a black/red deck. This card shines
when card advantage is at a premium, but is
somewhat less rosy anywhere else.
The ability isn't bad, but the cost is a bit
much. Red/Black wants to be well in control by
turn 5, and at that point probably doesn't want
to waste a 5 cost spell on something that can't
directly hit a player. So, considering those
factors, Twinstrike isn't quite versatile or
quick enough for constructed play. Casual
probably has more exciting things to do. Very
good in limited.
Constructed - 2
Casual - 2
Limited - 3.5
BMoor
Twinstrike
This card will usually kill two creatures even
without Hellbent. But without Hellbent, you're
limited in what you can kill. The only real
trouble with this is that its 5-mana cost and
its need for two seperate targets makes it
difficult to play quickly, and therefore
dedicated Hellbent constructed decks will
probably eschew it for cheaper cards. In
Limited, it ranks right up there with Wrecking
Ball. Which, in case you didn't know, is a total
beating.
Constructed-- 2
Casual-- 3.5
Limited-- 4
IQ
corrupted
Twinstrike
CONSTRUCTED
Can’t say I’m a fan of this card, being able to
deal two damage to two creatures just isn’t
worth the five casting cost. If you have no
cards in hand it can destroy two creatures
instead which isn’t bad but its cost becomes a
problem once again. If you’re looking to achieve
Hellbent the last thing you need is cards like
this one with a fat casting cost. If you’re
looking for a spell that can destroy multiple
targets I would consider playing Seize the Soul
over this uncommon any day of the week.
1.5/5
LIMITED
Removal and combat tricks are two rare things in
limited. Sorcery speed removal such as
Brainspoil is played right and left just for the
simple reason that it’s a way to get rid of a
potential game breaker. Twinstrike does cost
five but the effect is well worth it in this
format and you might even be able to use its
Hellbent ability. Besides, I’m a man who likes
his removal and it’s not like playing black/red
in limited is a bad idea.