It wipes out everything on the ground, but at
least your Dragon will survive, right? But wait,
if you've got a Dragon, then either you're
bashing face with it and you don't need
Earthquake, or your opponents' threats all have
flying and Earthquake won't help. So, this card
will kill all your own creatures and hopefully
all your opponents (Red isn't good at flying).
Do you really need it? Well, it does hit players
too, so it could finish the game for you, but
Red already has lots of burn spells to do that.
I'd say this doesn't really add all that much to
any Red deck.
Constructed- 2.5
Casual- 3
Limited- 3.5
Christine
Gerhardt
Earthquake
A classic Red X spell. It's one negative is that
it's not an instant. Still a very nice finisher,
especially in limited.
Constructed - 3
Casual - 3
Limited - 4.5
Bill
(aka Pojo)
Earthquake
This card is
a nice Red X Spell. It's not an instant,
so it has to be played during your turn.
Demanding only one Red makes it easily
splashable with other decks. It can make a
handy reset button and/or game ender.
Constructed - 3
Casual - 4
Limited - 4.5
Brock
What? Voting for Tenth Edition already?
Well, it is an election year. And our first
candidate is...
Earthquake
XR
Sorcery
Deals X damage to each player and each
non-flying creature.
Oh, if only I could talk about the
challenger, Hurricane, so that I could
put this debate into proper context! But
then I'd have nothing to say for
tomorrow's review. "That'd be a good
thing!" some of you undoubtedlly say.
Yer probably right. ;)
From a limited viewpoint, Earthquake is a
classic "wipe the board" card: Kill what's
underfoot and send your own troops over the
wall for the final assault! The fact that it
can smash an opponent's face is only
gravy. However, Earthquake has traditionally
been a Base Set card, so it's limited play
value suffers a bit when compared to it's
cousins i.e. other red cards that aren't
rare and/or have a cheaper mana cost.
(Fireball back in the day to Pyroclasm in
the present.) Things don't look
much different once you get into the wide,
wide world of various constructed formats,
either. Don't get me wrong, though. It's
still a STRONG card in every format it was
or ever will be legal in. If it gets the nod
in Tenth, I'ma draft it! :)
Limited: 3.5 to a 4 (depending on the base
set) out of 5.
Constructed: 3 out of 5. (Eh, sue me. I
personally like me an X spell that can hit
*any* creature.)
Casual: 4 out of 5 from a multi-player
perspective.