This has always been a weak discard card. Your
opponent gives you the option of what you get to
see. There are several other cards that discard
cards that are simply better and some even share
the same casting cost. I have yet to see this
appear in a strong tournament winning deck. The
only time this card is likely to be good is when
the entire deck is focused on the discard
theme...and even then I think you can still find
something better.
For one black mana, your opponent picks the
three least important cards in his hand, and
then you pick the most damaging to you out of
those three and make him discard it. Not bad. Of
course, its mana cost screams Turn One Play, and
on Turn One your opponent still has at least two
or three more cards in his hand that he can hide
from you. Not too effective then. It's great if
you can wait until your opponent has exactly
three cards in his or her hand. Maybe it could
share a deck with Skullcage?
Constructed- 2
Casual- 1
Limited- 2
Christine
Gerhardt
Blackmail
Not too bad for discard's sake. I suppose in
Casual games, it could be decent. Only as filler
for limited environments.
Constructed - 2
Casual - 2.5
Limited - 1.5
Brock
Blackmail
B
Sorcery
Target player reveals three cards from his or
her hand and you choose one of them. That player
discards that card.
The first thing I do when I encounter a card
I've never used is try to compare it to
something I am familar with. Blackmail reminds
me of cards like Duress and Distress, and not in
a *good* way.
When I decide to play black in a constructed
format, I'm looking for discard that'll reliably
take out a threat before it hits the table.
Reliable Blackmail ain't. In the early game,
you're basically razing an unplayed land. Sure,
this card looks a little better in the late game
(when your opponent is down on his choices of
cards to chuck) but by then whatever threat you
wanted out of the way is either A) already in
play or B) totally irrelevant as you're getting
served yer own ass on a silver platter anyhow.
In limited, playing discard really shouldn't be
your main path to victory (Limited is all about
the creature ground wars, after all), although
an bit of discard there can be worth it's wait
in gold.
Remember, kids: Crime does not pay!
Limited: 1.5 out of 5.
Constructed: 1.0 out of 5.
Casual: 2 out of 5.