This Summer, Wizards of the Coast is going to
shoehorn in an old set of cards that never
managed to be released ten years ago when it was
supposed to be released.the set now known as
Coldsnap. WOTC insists on treating this new set
as if it mattered just as much as the new sets
they are developing, they are even rolling out
Coldsnap with pre-releases just like their MAJOR
set releases. If WOTC had any balls at all,
these pre-releases would couple Coldsnap
boosters with ICE AGE starter decks (tournament
packs). You see, Coldsnap was intended to be an
expansion for Ice Age all those years ago. If
WOTC did so, players would be thrilled open Ice
Age starters and find, among other things, such
solid gold hits as Incinerate. Incinerate wins
the award of Best Replacement Card for Lightning
Bolt. Incinerate first appeared in Ice Age and
has been a powerful part of every format,
limited and constructed, where it has been
allowed. For limited, Incinerate is a very high
pick not only because it instantly deals three
damage, but also because it inhibits the use of
regeneration. Incinerate was also a key card in
many aggressive decks both mono red and
otherwise. Two thumbs way up.
This card is great. It's three damage for
two mana at instant speed. It can be played
against a player or a creature. It even
stops a creature from regenerating. We'll
likely not see another burn spell like this
for a long while.
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Christine
Gerhardt
Incinerate
I see we have an ash producer here. =)
SUCH as good card! An INSTANT that will do 3
damage to a creature OR a player, AND it doesn't
allow regen. Crazy GOOD. Now if they will just
reprint it. =)
Constructed - 5
Casual - 5
Limited - 5
razgriez
Incinerate is
not a bad burn card. The baseline for a 2 cost
burn spell is 3 damage. This dose just that and
adds a nice little bonus effect of makeing sure
a creature can't regenerate. It is good early
game and can give you that little bit of spot
removal or even get that last 3 points of damage
in. Its not bad overall and in a legacy or
vintage game i would use this over a volcanic
hammer if i was running a budget deck.
Constructed: 3.5
Casual: 3.5
Limited: 2.0
BMoor
Incinerate
Incinerate does 3 damage to a target (creature
or player) for 1R. That's the benchmark set by
Volcanic Hammer, and it continues to be the gold
standard for a fairly priced burn spell.
Incinerate, however, has two advantages over the
ever-lovin' Hammer. It negates regeneration for
a turn (usually just a corner case), and it's an
Instant (always useful). Which means that
Incinerate is more than fair.