Not a fan. This card SHOULD be good in limited,
a creature with the ability to pump up other
creatures is usually good in limited.
Unfortunately, everything about Rabble-Rouser
makes it a little too hard to cast, too hard to
keep in play, and too hard to use effectively.
Four mana is too much to pay for a 1/1 that can
only pump on offense and can only pump an
attacking creature. Hint, if a beatdown card is
bad in limited, it's usually MUCH WORSE for
constructed. Rabble-Rouser is a good example.
Rabble-Rouser is about the 30th best red card in
Guildpact. I think there are thirty red cards in
Guildpact.
I'm definitely not a fan of this card. It cost
too much to cast. It's a small creature
otherwise. And to use it's ability, I have to
make sure I punch someone through for damage
first. I'd just stay away from this card
altogether if I were you.
Constructed: 1
Casual: 1.5
Limited: 1.5
Christine
Gerhardt
Rabble-Rouser
Ick. Way overcosted, and it's just too hard in
the format to pump this guy up to make a
difference. It's a bad card....welcome it to the
toilet paper roll.
Constructed - 1
Casual - 1.5
Limited - 1
BMoor
Rabble-Rouser
Four mana for a 1/1 Goblin is very rarely worth
playing. The Bloodthirst helps a bit. The
attacking creatures bonus helps a great deal
more, especially if you can get a Sunforger on
it. Not worth the mana in constructed; in
Limited it's a must-have if you got a Sunforger,
playable if you have a Grifter's Blade and an
Oathsworn Giant(so it can attack and give it's
bonus to itself), and a late pick otherwise. In
casual, it wants to share a deck with a big
swarm of little attackers, like Goblins.
Constructed- 1.7
Casual- 3.8
Limited-2.2
razgriez
Rabble Rouser,
what an interesting card. This has allot of
potential in alot of old school decks and some
new school decks. Even if this card dose NOT get
equipped it still has the potential do alot of
damage. As with most of the RAV cards this can
be easily splashed into a deck without much work
thus making it versatile. If you pull of the
bloodthirst its a good start to making an
extremely strong attack force, I don’t know many
cards that can power up all attacking creatures
by 1 for R, or even better 2 for R, the fact
that it is 3R is its only downfall, if it had
only been 2R it would be very broken and found
its way into more decks, in the RAV area of the
game this will find play, in other (older)
tourneys it will be harder to find a spot in my
opinion although I wish it could see play. In
your FNM this card could be quite fun to rip out
on your friends as a game winner but i think it
will be saved as just that in a deck, the big
gun game winner slot, most all decks have that
spot.