It's a good thing yesterday's card (Necropotence)
wasn't around at the same time as Solitary
Confinement or some crazy stuff could have been
running around the tournament scene. I never
really liked this card, but it did make it's way
into a few tournament decks. In some cases, it
was played strictly as a defensive strategy when
you had the advantage. It's a decent card, but
it takes a bit of effort to make it worth
playing.
Constructed: 2.5
Casual: 2
Limited: 2.5
BMoor
Solitary
Confinement
The card that launched a thousand combo decks.
Any card that can come back to your hand every
turn, and you're untouchable. Of course, even
without the combo, it can help you keep a
favorable board position for a while.