Sorry for the crappy review today, but I don't
like any of the filter lands. They don't do
anything on their own. They don't have you
advance your mana. More often than not, they
amount to more trouble than they are worth.
You know, I really liked the "filter lands" when
I first saw them. I quickly realized that they
weren't terribly useful. But I do like them. Of
course, we eventually got the signets from
Ravnica block, which are the same thing in
artifact form. The problem with the filter lands
is one that goes back to the days before "type
2" existed and a little problem we used to call
"Maze of Ith Mulligan". Lands that don't tap for
mana (or don't tap for mana without help from
another land) need to do something very very
special to be worth playing. On the plus side,
these lands make a very cheat multicolor land if
you need some more for a Prismatic deck or
something.
When I first saw the Signets from Ravnica, I
thought they looked familiar. I'm assuming that
this review is meant to apply to all the lands
in the cycle then. Which is good, because I'd
give them all the same review-- good mana
fixers, but I wouldn't want four of them. They
don't produce any mana on their own, so they
can't really count as lands when you count lands
vs. spells. They'll never live up to the good
duals, but then what ever will?
Constructed-- 3
Casual-- 4
Limited-- 3.2
Christine
Gerhardt
Mossfire Valley
A lot like the Rav block signets, only in land
form. It's advantage is that it is a land, and
can't be countered, and artifact destruction
doesn't affect it. Its disadvantage is that,
unlike a signet, it is not accelleration.
A decent mana smoother for the block, but
today's signets are preferred.