This new land continues a tradition that was set
out long ago with lands that can tap for any
color. At the beginning we had City of Brass.
And it was good. Then they tried to change
things up a bit. We got Rainbow Vale. And it was
very bad. Those two lands basically showed the
furthest divide that could exist between good
and bad for a 5-color land. Many more
situational middle of the road lands followed.
Thran Quarry and Glimmervoid are the most
reminiscent of the Pillar. Each of these gives
you a 5-color land that comes into play untapped
and pain-free, but places restrictions on your
use or on your deck. I think the Pillar is quite
good, even standing among these cards. In my
short time building Ravnica Block Constructed
decks I've often built a deck only to notice in
the last moments that nearly every card was
multicolored. The Pillar becomes a no-brainer at
that point. Of course, it has the problem that
you can't use it's mana to pay for abilities.
That's alright. It's a fine card, no matter how
you slice it.
Today's card seems to me like a "skill tester"
card, meaning that it looks great at first but
really isn't. One mana of any color sounds
amazing in a block so full of multicolor cards,
but the restriction of spending that mana is a
lot more....restrictive.....than it seems.
Ravnica block has great multicolor cards, sure,
but there's still a lot of monocolor cards out
there. You're not going to be able to use this
mana as often as you'd like. And on first turn,
the only things you could possibly cast with
this land are Boros Recruit, Wild Cantor, and
Riot Spikes, so in your opening hand, this
almost dpesn't even count as a mana source. In
constructed, decks are probably going to shy
away on this one, though a single copy may show
up in multicolor-heavy decklists.
In limited, I'd say this card really shines, but
only as a splash enabler. Often times you get a
few good multicolor bombs that share a color
with your main colors and one off-color (ie, a
White-Green deck that wants to splash black for
Putrefy and red for Lightning Helix). This card
is perfect for that purpose; providing the
off-color mana when you need it as well as
facilitating several such splashes in different
colors.
Constructed- 2.5
Limited- 3
Casual- 2
IQ
corrupted
Pillar of the
Paruns
Land
T:Add one mana of any color to your mana pool.
Spend this mana only to play a multicolored
spell.
CONSTRUCTED
Here’s a card I’ve been wanting to kick around a
bit but still haven’t had the chance to. I can
think of countless cards this land could work
with and I’ve been known to use Tendo Ice Bridge
and even Forbidden Orchid when exploring four or
five color green and when combo engines need a
solid multi color base. The only thing that gets
me is that you can’t get colorless out of it for
mono-colored spells or abilities. I dare say
that drawback might be a tad bigger than most
expect but that’s just my take on it.
What can I say? I like consistency and unless a
really heavy, as in really heavy multicolored
deck comes up I might stick to the Ice Bridge.
2/5
LIMITED
It’s very safe to say that most if not all of
the time your gold cards will dictate what
colors you run and even then I don’t see this
card making the cut, unless it’s sealed and you
were lucky enough to get a lot of multicolored
spells. If you’re drafting I say let the card go
around and hope somebody makes it a top pick,
maybe the card is worth a high pick but a very
much doubt it. I’ll stick to my Signets and even
bounce lands before I take this one.
1.5/5
Christine
Gerhardt
Pillar of the
Paruns
Very promising land, especially considering the
multicolor tendencies of the constructed
environment today. Even casual and some limited
decks may consider it.