Muse Vessel -
This is another in a long line of attempts to
recreate Word of Command. The original - for
those who remember - was absurdly complex and
has been completely neutered by changes to the
rules of the game. Muse Vessel doesn't suffer
from those problems, but it still has a few of
its own. The one great advantage I can find with
Muse Vessel is that it is nearly always better
than Disrupting Scepter. The scepter has been a
favorite of people looking to stop control for a
long time. Muse Vessel could excel in this role
as well. In the end, it's a clever card that's
not going to make a big impact. Ornate Kanzashi
was the same thing. And that one definitely
looked cooler. I can see this being played in
limited where any disruption can be useful, and
where the ability is far more likely to be
relevant. Just remember to sideboard it out
against the Rakdos or you're doing their job for
them.
An expensive help for Hellbent. You can use
Vessel to eliminate your hand for the non
bargain price of 3 per card. Then you have to
pay 1 extra to get it back to playable mode.
Seems a bit unweildly, unless you are playing a
casual game and are just desperate to use
Hellbent. Not for limited play.
Constructed - 2
Casual - 3
Limited - 1.5
BMoor
Muse Vessel
Two things before I begin: One, Muse Vessel
doesn't pay the mana costs of the card you want
to play. It just lets you play the card. Two,
you don't have to play the card when the second
ability resolves; you can play the ability, do
other things, and then play the card.
Having said that, this card is nice for a
Hellbent deck, or sideboarded in against a
discard deck. Using the ability on your opponent
is basically similar to a Magistrate's Scepter,
since you will usually not have mana to play the
cards you remove from anyone else's hands.
Fellwar Stone could help with this. All in all,
the Vessel is good at what it does, but it's not
incredible.
Constructed- 3
Limited- 3
Casual- 4.5
IQ
corrupted
Muse Vessel
4—Artifact
3,T:Target player removes a card in his or her
hand from the game. Play this ability only any
time you could play a sorcery.
1:Choose a card removed from the game with Muse
Vessel. You may play that card this turn.
CONSTRUCTED
This card is cute, the abilities on it are
really appealing but the whole having to pay
seven or eight for its first use is not so bueno.
If it was a card at random I would debate
playing it, but the fact that your opponent can
just throw land away makes me say this card is
simply cute.
1.5/5
LIMITED
I dare say I could see myself drafting this, it
won’t be a top pick and it may or may not see
play but I could see myself taking it. The
abilities are appealing and once you factor in
the lack of removal and the odds of it actually
hitting and staying in play, it might be worth
it. Think this is one of those cards I would
consider filler. The cards you want to try out
that might make the cut depending on what else
you ended up with.