Cytoshape - I
love this card. When I first saw it on the
spoiler I thought it was just a cute way of
messing with combat. Only when I saw the length
and breadth of the Simic guild did I understand
it's true power. The power, of course, is the
ability to kill any creature as long as you have
a Graft creature in play. Even better than that,
it kills creatures while simultaneously removing
their 'goes to the graveyard' triggers. You can
use this to kill a Kokusho and not lose any
life! Even if you don't have a graft creature,
you could turn that dragon into a Saproling and
then block it. Cytoshape is the perfect
combination of power and cleverness. It's the
kind of card that the Spikes of the world
dismiss at first but will soon have to reckon
with.
Cytoshape's use is twofold. One, it can save a
creature from anything that would fail to kill
another creature in play. When your Simic
Ragworm gets hit with a Last Gasp, you can
Cytoshape it into a Guardian of Vitu-Ghazi.
Protect Experimant Kraj from Rend Flesh by
Cytoshaping it into a Starved Rusalka. The
possibilities are endless. And two, it makes a
quirky combat trick. Push more damage through by
Cytoshaping your unblocked Saproling token into
your opponent's Mahamoti Djinn. cytoshape into a
Phanton Warrior to push the last few points of
damage. Cytoshape to save a blocking creature,
or to kill the blocked creature, or both.
Cytoshape can really help in ground stalls
because the more creatures in play, the better
the odds that Cytoshape will turn combat in your
favor. Best of all, Cytoshape lets you copy
abilities, meaning you can Cytoshape a Simic
Initiate into your opponent's Living Inferno and
blow stuff up. This is a card full of potential,
waiting for a skilled player to unlock it.
Constructed- 3.5
Limited- 3.5
Casual- 4.5
IQ
corrupted
Cytoshape
1UG—Instant
Choose a nonlegendary creature in play. Target
creature becomes a copy of that creature until
end of turn.
CONSTRUCTED
hmmm... I keep looking at this card and keep
looking at the “popular” blue/green creatures
trying to figure out the super, hidden,
unexpected combo and I just can’t see it. That
leads me to door number two, this must be
blue/green’s take on what a removal spell is. I
still want to say there’s a combo hiding in
plain sight but even as a removal spell this
card is not all that bad. It has utility going
for it because it can be a defensive as well as
an offensive card. It just depends on how you
want to play it.
2.5/5
PS: I don’t know why but this card keeps
reminding me of Omnibian, silly froggy.
LIMITED
I like it! The way I see it this card has three
and a half things going for it:
1) It’s green
2) It’s a combat trick
3) It’s removal
1/2) It’s green... kinda.
That’s all I got because my silly brain won’t
stop looking for the super, hidden, unexpected
combo that somehow involves frogs. -.o