This card is neat, but I'm not sure it has a ton
of uses. It just helps further a theme that's
already happening for a particular build of
deck. Also, it's a "win better" card. It's
usually going to help win in the games that you
were likely to have already won. And more often
than not it'll be a copy or two of this that
gets sideboarded out. It's a neat card, but not
something I would go nuts over right now.
However, in multiplayer games, this thing is
gold! :)
This card has a pretty neat effect.
Unfortunately, it's got a really bad number on
it. That number is 3. If the number had been
two, this card would have been off the hook
great. Unfortunately, there's just not enough
quick effects that deal 3 damage to make this
worth it. I've stared at this card when I get it
in limited and the more I do, the more I realize
that it's simply not playable. There are so few
situations where this could come into play that
it just isn't worth playing for the chance that
it might matter. Maybe someone will find a
clever use for this, but it won't be me.
Pain
Magnification
Um....not really seeing play. Red/Black doesn't
like losing its 3 drop to something like this.
Black discard might like it... but then again,
who is playing Black discard? More usable in a
casual deck.
Constructed - 1.5
Casual - 2
Limited - 1
BMoor
Pain
Magnification
It seems simple enough at first: pound through
with a big enough guy, and make your opponent
discard. But there’s another layer to this card.
You see, Wizards of the Coast has decided not to
print instant-speed discard anymore. This card,
however, can turn instant-speed damage (still in
abundance) into instant-speed discard. if you
have a single source that can deal 3 or more
damage to your opponent right after they draw,
then they discard the card they just drew and
you can lock them out of the game! On the other
hand, if you have enough control over the game
to be able to deal 3 or more damage to your
opponent every turn right after they draw,
chances are you’ll win the game based solely on
that. And the same proves true for any other
scenario in which Pain magnification would prove
useful. All it is is a “win more” card, and it
doesn’t do anything on its own, especially with
all the discard spells Rakdos has. This just
isn’t worth a slot in your deck, honestly.
Constructed- 1
Casual- 2
Limited- 1
IQ
corrupted
Pain
Magnification
CONSTRUCTED
Here’s another one of those cards that gives you
a good first impression, but when it comes to
adding it to a deck it never seems to make the
cut. The effect is decent and the cost is not
that bad, but when you take into consideration
that you can either play this or a Hypnotic
Specter or even a Rakdos Augermage it puts
things into perspective. Don’t get me wrong, I
like discard and think it could be strong with
all the U/W control decks running around but
when it comes down to it, this card just isn’t
worth it.
1/5
LIMITED
I’ll have to stick with what I mentioned above
about how it seems decent but not decent enough
to play. Limited is packed with critters and
it’s not like there’s a lot of burn to make this
worth it. I say you’re better off with just
about any three drop creature because unlike
this card a creature will always come in handy
in this format.