Being able to get cards back is always nice.
Fall, however, isn't that great of an option. I
think this card will see minimal play as
compared to most of the other new split cards.
Rise // Fall -
Now here's a great card. First of all, the
black/blue side - Rise. This is a combination
between Unsummon and Raise Dead. Normally those
are pretty mediocre cards. However when they are
combined into one, it becomes a potent card
indeed. Creature bounce is particularly useful
in the Aura-infested world of Ravnica block, and
Raise Dead effects are always useful. In many
ways it's best to look at this card as a cantrip
unsummon - a Repulse. And I think everyone can
agree about how good Repulse was. The second
half of this card is Fall. Any old school player
who reads this card will recognize the
inspiration - Hymn to Tourach. That's one of the
greatest disruption spells of all time. This has
one drawback in that it can't hit lands, but
that just changes the intention. When you played
with Hymn, you tried to use it as soon as
possible in an attempt to disrupt your
opponent's mana. With Fall, you want to save it
until you think they've played most of their
lands and you can be more likely to hit some
nice big juicy spells with it. All together,
this is one of the best split cards we've seen.
Rise//Fall
Interesting card. Rise makes it worthy of
considering. It's bounce for 2 with a bonus of
getting something back to your hand. Fall could
be okay in discard decks, though they aren't
usually running Red.
Constructed - 2.5
Casual - 2
Limited - 2.5
BMoor
Rise//Fall
Well, the Rise half is essentially Unsummon and
Raise Dead combined. That’s worth playing, even
if you need a creature card in your graveyard
and in play to play it. The Fall half is a
discard spell that’ll usually get two cards, but
might backfire. It’s still worth BR, I suppose.
But the real beauty of Rise//Fall is that it can
be either one. Blue-black-red is probably going
to be quite popular in Limited since it contains
a guild from each set (Dimir-Izzet-Rakdos), and
so there will be players able to take full
advantage of this card. And when you can, it’s a
great card.
Constructed- 3
Casual- 3
Limited- 3.5
IQ
corrupted
Rise//Fall
CONSTRUCTED
There are cases where a split card will be
played for only one of its halves, which is not
a bad thing but it’s very much the case when it
comes to Rise//Fall. Rise is ok at most, think
of it as a weird Boomerang while Fall in the
other hand is simply devastating.
Fall offers R/B discard that push it needed to
go from a decent deck to a tournament worthy
contender. A first turn Black Mail or even Cry
of Contrition followed by Fall and perhaps a
Hypnotic Specter on turn three could be just
enough to seal the deal.
As I mentioned yesterday, discard has been
overlooked but thanks to this card and the
current U/W control environment this archetype
has the potential to go all the way.
3.5/5
LIMITED
Don’t you just love the utility of split cards?
When it comes to limited I dare say Rise is the
main reason to play this card. It offers you a
way to get one of your few decent creatures from
your graveyard to your hand with a kicker of
bouncing whatever creature your opponent has on
the board.
Even tough I’m not a big fan of discard in
limited Fall is still good enough to make a
potential difference. How could you say no to a
potential Hymn to Tourach?