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For Rent

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Rise/Fall
Dissension


Reviewed May 18, 2006

Constructed: 2.98
Casual: 2.55
Limited: 3.06

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Rise/Fall

Being able to get cards back is always nice. Fall, however, isn't that great of an option. I think this card will see minimal play as compared to most of the other new split cards.

Constructed: 2
Casual: 1.5
Limited: 2
 

Jordan Kronick

Rise // Fall - Now here's a great card. First of all, the black/blue side - Rise. This is a combination between Unsummon and Raise Dead. Normally those are pretty mediocre cards. However when they are combined into one, it becomes a potent card indeed. Creature bounce is particularly useful in the Aura-infested world of Ravnica block, and Raise Dead effects are always useful. In many ways it's best to look at this card as a cantrip unsummon - a Repulse. And I think everyone can agree about how good Repulse was. The second half of this card is Fall. Any old school player who reads this card will recognize the inspiration - Hymn to Tourach. That's one of the greatest disruption spells of all time. This has one drawback in that it can't hit lands, but that just changes the intention. When you played with Hymn, you tried to use it as soon as possible in an attempt to disrupt your opponent's mana. With Fall, you want to save it until you think they've played most of their lands and you can be more likely to hit some nice big juicy spells with it. All together, this is one of the best split cards we've seen.

Constructed Rating - 3.9
Casual Rating - 3.7
Limited Rating - 3.8
 


Christine
Gerhardt

Rise//Fall
Interesting card. Rise makes it worthy of considering. It's bounce for 2 with a bonus of getting something back to your hand. Fall could be okay in discard decks, though they aren't usually running Red.

Constructed - 2.5
Casual - 2
Limited - 2.5

BMoor

Rise//Fall

Well, the Rise half is essentially Unsummon and Raise Dead combined. That’s worth playing, even if you need a creature card in your graveyard and in play to play it. The Fall half is a discard spell that’ll usually get two cards, but might backfire. It’s still worth BR, I suppose. But the real beauty of Rise//Fall is that it can be either one. Blue-black-red is probably going to be quite popular in Limited since it contains a guild from each set (Dimir-Izzet-Rakdos), and so there will be players able to take full advantage of this card. And when you can, it’s a great card.

Constructed- 3
Casual- 3
Limited- 3.5
 

IQ
corrupted

Rise//Fall

CONSTRUCTED

There are cases where a split card will be played for only one of its halves, which is not a bad thing but it’s very much the case when it comes to Rise//Fall. Rise is ok at most, think of it as a weird Boomerang while Fall in the other hand is simply devastating.
Fall offers R/B discard that push it needed to go from a decent deck to a tournament worthy contender. A first turn Black Mail or even Cry of Contrition followed by Fall and perhaps a Hypnotic Specter on turn three could be just enough to seal the deal.
As I mentioned yesterday, discard has been overlooked but thanks to this card and the current U/W control environment this archetype has the potential to go all the way.

3.5/5

LIMITED

Don’t you just love the utility of split cards? When it comes to limited I dare say Rise is the main reason to play this card. It offers you a way to get one of your few decent creatures from your graveyard to your hand with a kicker of bouncing whatever creature your opponent has on the board.
Even tough I’m not a big fan of discard in limited Fall is still good enough to make a potential difference. How could you say no to a potential Hymn to Tourach?

3.5/5
 
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